Hearts of Iron IV

Hearts of Iron IV

OWB: Ultimate Tech Compatibility Mod
Ergebnisse 41–50 von 76
< 1 ... 3  4  5  6  7  8 >
Update: 1. Jun. um 1:57
von Zam138

Hotfixed Equipment Designer loc issue, not savebreaking

Update: 1. Jun. um 0:36
von Zam138

UTCM: Removed Tribal and Implant visibility limitations. Please be aware that you will see the Tribal and Implant tech trees no matter which nation you play as, but you will not gain access to them unless you are a special nation. This is vanilla behavior, you just get to see the tribal techs as well.

Update: 31. Mai um 20:33
von Zam138

Hotfix for The Salted and The Faithful mods, not savebreaking

Update: 31. Mai um 0:57
von Zam138

Update: 28. Mai um 13:04
von Zam138

Minor hotfix for a creature tech buff, not savebreaking

Update: 26. Mai um 18:28
von Zam138

Minor Hotfix to undo the diabolical +5 dogs "Nerf" that the OWB dev team implemented specifically to drive me insane to Dog Infantry and the Warden Doggos Tech

Update: 25. Mai um 22:48
von Zam138

Hotfix: fixed the turret designer not being set up correctly

Update: 25. Mai um 18:55
von Zam138

Added a last thing I forgor (Tech Expansion medical robot designer)

Update: 25. Mai um 18:09
von Zam138

A major version of UTCM is here, featuring the cold, heartless menace of THE MECHANIST! Robots with cold logic and even colder armor plating advance on the Wasteland with the full integration of Robots Reworked into UTCM's code (no new mod required, as it's been abandoned).

Note that this update IS savebreaking.

Update: 16. Mai um 8:06
von Zam138

Minor update to include Miners Company loc and bonuses