Hearts of Iron IV

Hearts of Iron IV

OWB: Ultimate Tech Compatibility Mod
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Update: May 15 @ 2:11pm

Added an allowance for a patch with Miners Company, affects nothing if you do not play with it

Update: May 12 @ 10:59am

Updated to 5.1a:

-applies OWB's changes to various units
-integrates Local Enforcers and includes Local Dogs

Update: May 11 @ 6:38pm

Fixed even MORE loc issues, including the Brotherhood of Mars PA mis-loc due to the OWB team using Power ARMOR and Power ARMOUR interchangeably at random

Update: May 11 @ 6:11pm

Fixes another minor loc issue

Update: May 11 @ 5:25am

Updated to OWB Version 5.1!
Changes:
-changed the Power Armor technologies to add their bonuses directly to PA Equipment, now the Steel Rangers can have their cake and eat it too!
-added non-module bonuses to the PA techs that included them, so non-NSB users get a benefit from taking those techs too
-added Creature Terrain XP Doctrine techs
-fully sorted Creatures and Mutants from OWB and various other mods into the XP doctrines for compatibility purposes
-overhauled localisation
-sorted various technologies around to be cleaner
-added custom icons to the new Baggers and Withered Dogs techs
-added custom icons to the creature tech level "techs"
-integrated Tech Expansion's newly-updated changes
-rebalanced some Civilized-folder technologies

Update: May 6 @ 1:49am

Update: May 4 @ 1:31am

Fixed extremely minor issue in the land doctrines tech/loc file that bugged the crap out of me

Update: May 4 @ 12:13am

Update: May 3 @ 2:24pm

Made the Land Doctrines Terrain Tooltips look nicer and more clarified to compensate for the missing effect description which just got uglier and uglier the more units added

Update: May 2 @ 10:10am

Changes,

-Added various units from the Tech mods and some mods such as ERX to the Doctrine bonuses, now Vertibirds can move FASTER! NYAHAHAHA!
-Updated the Equipments list to be more tech mod friendly

Fixes,

-Fixed Doctrines being busted
-Fixed Vault PA going topsy turvey