Hearts of Iron IV

Hearts of Iron IV

OWB: Ultimate Tech Compatibility Mod
236 条留言
Zam138  [作者] 10 月 21 日 上午 7:06 
@Meowmix If you can't open the research tree, that means there's an incompatibility of some kind somewhere, meaning you somehow have another technology-affecting mod on without a patch.
Meowmix 10 月 21 日 上午 6:36 
anyone unable to open the research tree? I click to select a tech to research and it opens for a split second and closes. This is only with the mods required to make this mod work so whats wrong?
Floof 10 月 19 日 下午 6:55 
idk what to tell you. I disabled ERX military installations and I stopped crashing
Speedier User 10 月 17 日 下午 1:29 
I'm having the same problem that @Grynn has. I can use the base mod just fine but if I use any of the official mods then the tech tree won't open.
FoxySkies  [作者] 10 月 17 日 上午 10:09 
@Floof

No its not, I'm the dev for that and I already turned off all possible CTDs.
Floof 10 月 17 日 上午 6:38 
I figured out the issue, it was ERX military installations
FoxySkies  [作者] 10 月 16 日 下午 10:01 
@Floof

Modlist?
Floof 10 月 16 日 下午 7:56 
I feel like im losing my fucking mind but I keep crashing on exactly 15:00 on march 31st, 2275. I annexed all of those problem tags and it still occurs. I do not have any of the outdated map mods on either, just map filler, cuba, caribbean, FOD, and ECR. I have the needed patches for each
FoxySkies  [作者] 10 月 14 日 下午 5:03 
IF YOU ARE CRASHING IN THE BEGINNING OF THE GAME AFTER LOADING IN OR AT ANY POINT DURING A GAME SESSION: FIRST ANNEX AWAY CHICTAN IZLA(IF YOU HAVE CUBA ON), THE BREAKERS(IF YOU HAVE ECR ON), AND THE CUBAN JUNTA(IF YOU HAVE CUBA ON) BEFORE REPORTING BUGS!
Zam138  [作者] 10 月 12 日 下午 4:38 
@Grynn I just got done playing a Unity in Texas submod run a few minutes ago on a 108-mod playlist so it's definitely stress-tessed and working for me
Grynn 10 月 12 日 下午 3:23 
@Zam138
Hi man. First of all, I want to say thanks for an amazing mod. There is no going back.
But I have a small question. Today I decided to try 2 new mods: OWB Tech Tree Icon Overhaul Redux and Unit Model Overhaul Redux. Both are from the same team. I downloaded 2 compatibility patches (listed above), my load order is: OWB -> Stuff like Better Ideologies -> UTCM's Dependencies -> OWB Tech Tree and Unit Overhauls -> UTCM -> compatibility patches.
So the game loads, all good, I see new models, but I just can't open the research window. Can you please test if it works for you?
Thank you!
Meowmix 10 月 4 日 下午 12:57 
I don't know where to post a suggestion so i will post it here, perhaps for the robot-designer should have some modules for wepons
Zam138  [作者] 10 月 2 日 上午 2:54 
@FlashmanLord the Random Crashes at specific dates bugs are caused by something in OWB itself, it's a vanilla issue
FiashmanLord 10 月 2 日 上午 2:26 
I dont know about the reporting thing but i will uninstall this and see if i crash after 2278 july 28th since im also crashing at this moment
theman1438 9 月 13 日 上午 10:47 
ty for posting that Zam you life saver
Zam138  [作者] 9 月 9 日 下午 10:04 
ATTENTION:
As the question has come up multiple times, if you have downloaded Unit Model Overhaul Redux you MUST download the compatibility patch for it or else the Power Armor changes of UTCM will be entirely overwritten. The Patch contains all of the changes UMOR has made as well as UTCM’s changes.
Nostalgia critic 9 月 9 日 下午 8:28 
was power armor modification removed
Abyssal Lord 8 月 21 日 上午 6:50 
@Zam138 Apologies for the spam - I was fairly tipsy at the time of the crash, and thus got a bit upset. I don't really know how to determine the cause of the crash as I am not a modder, but I imagine you are absolutely correct, given the timing of the crash.
Zam138  [作者] 8 月 17 日 下午 1:46 
@Abyssal Lord please don't spam, Date-specific crashes are typically the result of a nation doing something through a focus or decision that the game doesn't like, and is almost assuredly something other than a tech mod, but if you have more specifics or have narrowed it down to this mod (or TEME) you can make a bug report and put it in the bug report forum.
Abyssal Lord 8 月 17 日 上午 9:48 
Anyone else getting a hard crash at 12:00 on the 17 July 2278? Would appreciate any debug or other hints to describe where the error may be. Thanks!
Zam138  [作者] 8 月 12 日 上午 3:27 
@SINAV either you don't have No Step Back installed correctly or something has gone wrong with your UTCM/PAR installation, as in testing the reliability increases in the production screen on a save with just UTCM and the required mods. Regardless, please put your modlist in the Bug Reports discussion segment if the issue persists.

@kishlak I'm not sure why you can't either, I tested it and the lend lease works perfectly fine with the modified equipment
SINAV 8 月 11 日 下午 11:21 
Power armour reworked doesn't work. Unlocking new parts fort reliability and saving them as part of the design does not change the reliability stats. Same for all other modules as well. In the designer the stats change, when swapping over to the design in production, the stats stay the same way the mod reduces the base stats to. Have all of the mods installed.
RatherScharfe 8 月 11 日 下午 4:46 
@skoed

Yep, I was playing with the zPatch for Support Robots and More 5.0 while also having the above comp Patch for it

You only need the Comp patch on this page to play without a bug
dreduha 8 月 9 日 下午 12:05 
Why i can`t lend Lease power armor? The tab with the tank icon is empty
zsmasher 8 月 8 日 下午 4:15 
Possible bug with the "civilized" tech tab. Details it in the bug reports forum
skoed 8 月 4 日 上午 6:34 
@RatherScharfe

did u found the reason?
RatherScharfe 7 月 19 日 下午 10:59 
@Zam138

Yeah, I'm guessing some mod didn't update or something, so I'll be searching for the reason when I have some time
Thanks for the help!
Zam138  [作者] 7 月 19 日 下午 1:26 
@RatherScharfe to clarify, the techs CANNOT do such a thing, as any changes to the Land Doctrine tech folder would be overwritten and it'd either use the vanilla OWB file or UTCM's file, both of which are AFAIK solid
Zam138  [作者] 7 月 18 日 下午 12:07 
@RatherScharfe I feel like something has gone wrong, then, as since OWB integrated some of the code for the mutant and creature terrain techs it *shouldn't* be doing that even in vanilla
RatherScharfe 7 月 17 日 上午 6:30 
@Zam138

Yeah, exactly about the Land XP folder
I have a bug where the newly added terrain buffs for mutants and beasts overlap over six of the last seven buffs in the right tree (all the mutually exclusive ones), and make them impossible to pick, but I'm also running Foxy's Air Rework/Vehicle Rework, and his myriad compability patches, so I'm unsure if it's his stuff or something else
Anyway, what I wanted to ask, because I'm trying to find the reason for it - am I the first guy to come forward with this bug? Cause if yes, it's my modlist
Zam138  [作者] 7 月 16 日 上午 11:21 
@RatherScharfe It only touches the Land XP folder, as it both future-proofs many other mods' units to work without needing a dozen compatibility patches as well as makes the UI look a lot nicer for the Land XP terrain tree.
RatherScharfe 7 月 16 日 上午 5:57 
Does this mod also change the (buyable) doctrine trees?
FerdX 7 月 15 日 下午 1:16 
Thanks for informing me ! I'll look it up !! Great mode btw, keep it up
Zam138  [作者] 7 月 15 日 上午 11:56 
@Beef Stroganoff unfortunately no, as that isn't in the scope of UTCM but rather would instead require the original mod author of those mods to update them to OWB 5.1, as TTR, RR, and PAR all worked together when they were still being updated.

@FerdX That's Lore Accurate Enclave, not this mod. This mod doesn't handle starting techs for OWB nations.
FerdX 7 月 15 日 上午 10:51 
Is it normal that the Enclave of ERX starts with a bunch of unlocked tech, especially in the tribal part of the tree ?
They also don't start with the X01 anymore.
Broc Lee 7 月 15 日 上午 8:51 
hey i love the robots, power armor and tech tree rework but don't want tech expanded, material expanded and roads and rails. is it possible to only enable the ones i like to play with?
Zam138  [作者] 7 月 15 日 上午 12:47 
@Hong Meiling yes, it's a small tradeoff for having more mobility and overall better stats than "Put massive amounts of armor all over the frame"
Hong Meiling 7 月 14 日 下午 10:51 
Is Composite Armor supposed to be less protective than Hardened Armor?
Zam138  [作者] 7 月 13 日 下午 2:24 
As far as I can tell nothing in this mod or any of the addons/patches conflicts with ECR, and East Coast Rebirth also has a lot of crashes all on its own.

And without a Bug Report, there's not much that I can do for either case.
Zmfszf 7 月 13 日 下午 1:16 
lot of crashes with east coast rebirth
Zam138  [作者] 7 月 13 日 下午 12:04 
@Fyrliel because each mod is the work of the person who made it, and (as a modder) trampling on their efforts in the name of expediency feels callous and nasty. This mod effectively does what you're asking anyway, that all the mods work together, however all that would change by stealing all of their mods to make an amalgamation is requiring a single click to download instead of a few clicks.
GreaterOntario 7 月 11 日 下午 7:21 
@Fytliel

Most likely its because its easier for the modder to not have to find the needle in the haystack if something breaks.
Fryliel 7 月 11 日 上午 8:15 
Why isn’t there a mod that combines all these mods into one so there doesn’t need to be 5-6 separate mods?
RatherScharfe 7 月 6 日 下午 5:05 
@Zam138

To be honest, Zam, they warn about an update as big as 5.2 beforehand - see, the title reveal for Rocky Mountain High and 4.1 (the one that added MacArthur, Reservation, Storm Mongers and Granite trees, forgot it's name, but they announced it earlier too). So, I don't think that they'll drop it randomly like that, they always announce that a big update like that will drop at least a week earlier. The teasers show what stuff has stuff already finished//nearly finished/is being currently worked on, after all, and we still haven't seen anything about Site Y, Fringe, the Sanitizers, Deadline, like three others...

Tl:dr - it's one hundred percent still over a month away
CarbonCopy 7 月 6 日 上午 11:12 
Thanks for working on this, crazy how a mod project can be so much better than the actual game in so many regards.
Zam138  [作者] 7 月 6 日 上午 11:04 
@RatherScharfe more that OWB keeps teasing 5.2 happening soon and idk if that means "happening next week" or "happening next month"
RatherScharfe 7 月 6 日 上午 9:45 
@Zam138

Ah, so there's no sense in waiting for it, then? Since we don't know when OWB will update?
Zam138  [作者] 7 月 6 日 上午 8:49 
@RatherScharfe Soon:tm: for the former, and unfortunately it likely will for the latter since it adds a bunch of stuff to the Creatures tech folder.

I've actually been holding off on updating TEME/UTCM/CF until the next OWB update drops to try to save peoples' games for that very reason, as since nothing is *currently* broken there's no point in ruining peoples' games just to fix harmless things in an error log
RatherScharfe 7 月 6 日 上午 6:03 
@Zam138

How soon can we expect Creature Feature to release? And will it be possible to turn it on midway through a playthrough without breaking the save?
RememberReach6 7 月 2 日 下午 3:40 
So I saw this has APA Mk.IV