Garry's Mod
VRMod x64 - Extended
Hiển thị 91-100 trong 178 mục
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Cập nhật: 26 Thg07 @ 8:03am

-Added smoothing for hands and viewmodel, now you don't look like you run away from rehab.
-Fixed Flat2VR replacement, now it works on respawn and properly restores models on VRMod_Exit event.

Cập nhật: 26 Thg07 @ 12:31am

-Optimized hand/weapons collisions behavior. Code is more robust, collision boxes for weapons are cached and survives admin cleanup.
-Pickup system: Initial target selection moved to the client. Server now mostly validates the weight before handling the movement logic. This should reduce load on the server.
-Added pickup halo (can be disabled in gameplay tab)
-Ragdoll picking up logic is improved by simulating soft-body skeleton. Less flying around, however if you use gibs mods it's still might turn in a bit of chaos.

Cập nhật: 25 Thg07 @ 12:21pm

-Numpad is now fully functional and can be recognized by the VGUI

Thanks to Grocel for the hint :)

Cập nhật: 24 Thg07 @ 2:45pm

-Fixed screwed up player model after changing without respawn (with Enhanced PlayerModel Selector)

Cập nhật: 24 Thg07 @ 10:23am

-Significant optimization of the core components (Performance boost)
-Smoother gravity gun rotations

Cập nhật: 20 Thg07 @ 7:30am

-Dev: exposed VR RT resolution as global (using it instead of desktop resolution in ArcVR now for scopes)

Cập nhật: 18 Thg07 @ 1:38pm

-Fix for [VRMod_x64 - Extended] lua/vrmod/base/vrmod_network.lua:221: attempt to perform arithmetic on field 'delay' (a nil value)

Cập nhật: 18 Thg07 @ 1:19am

-Fix for [VRMod_x64 - Extended] lua/vrmod/io/vrmod_physhands.lua:120: attempt to index field 'viewModelInfo' (a nil value)

Cập nhật: 17 Thg07 @ 1:52pm

-Fixed: not swapping weapon to arcvr if we already have it in inventory + added stunstick to default list

Cập nhật: 17 Thg07 @ 12:28pm

-Moved vrmod_blacklist.txt from data to data/vrmod_drop_blacklist.txt (if you had anything there can copy/paste to the new file)
-Fixed Flat2Vr weapon replacer that replaces flat weapons with ArcVr ones, it creates a file in /data/vrmod/vrmod_weapon_replacement.txt that can be edited. Can be disabled in settings