Garry's Mod
VRMod x64 - Extended
กำลังแสดง 1-10 จาก 179 รายการ
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อัปเดต: 10 ต.ค. @ 2: 46pm
โดย Doom Slayer

-Glide: somewhat fixed view offset for motorcycles. Keep in mind that for some vehicles view offset might be better when entering while crouching.

Also added grip offset, so you don't have to extend your hands all the way forward to grab the steer. It's not just visual, it improves steering responsiveness and accuracy.

-hand phys: added small delay before reactivating physics (should reduce ammount of cases where vehicles are sent into outer space when exiting them)

อัปเดต: 3 ต.ค. @ 1: 36pm
โดย Doom Slayer

-Glide: Rewriting camera patch (tank aim support) that was broken after the recent glide update + slightly moved view camera forward while in vehicle

อัปเดต: 29 ก.ย. @ 10: 13am
โดย Doom Slayer

-Pickup: sync physics with rendering in case they are too far apart

อัปเดต: 26 ก.ย. @ 6: 41am
โดย Doom Slayer

- Added real-time 3d skybox switch to rendering tab

อัปเดต: 25 ก.ย. @ 8: 46am
โดย Doom Slayer

- Removed non-existent convars, added new ones
- Fixed halo rendering
- Increased default pickup range

อัปเดต: 25 ก.ย. @ 6: 09am
โดย Doom Slayer

-Another convars related update: hopefully fixes startup issues for some users

อัปเดต: 24 ก.ย. @ 12: 59pm
โดย Doom Slayer

-Fixed broken mirror after rendering optimization

อัปเดต: 24 ก.ย. @ 12: 36pm
โดย Doom Slayer

- Additional performance tweaks: added more convars overrides, reduced reflections and lightning quality

อัปเดต: 24 ก.ย. @ 11: 43am
โดย Doom Slayer

- Rendering pipeline optimization: should reduce FPS drops and boost performance a little

อัปเดต: 23 ก.ย. @ 2: 31pm
โดย Doom Slayer

- Optimization update: brought some of the optimizations back which were reverted during the process of fixing multiplayer issues (Reducing extensive calls to UpdateIK and network traffic)