Garry's Mod
VRMod x64 - Extended
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Aggiornamento: 3 ott, 13:36

-Glide: Rewriting camera patch (tank aim support) that was broken after the recent glide update + slightly moved view camera forward while in vehicle

Aggiornamento: 29 set, 10:13

-Pickup: sync physics with rendering in case they are too far apart

Aggiornamento: 26 set, 6:41

- Added real-time 3d skybox switch to rendering tab

Aggiornamento: 25 set, 8:46

- Removed non-existent convars, added new ones
- Fixed halo rendering
- Increased default pickup range

Aggiornamento: 25 set, 6:09

-Another convars related update: hopefully fixes startup issues for some users

Aggiornamento: 24 set, 12:59

-Fixed broken mirror after rendering optimization

Aggiornamento: 24 set, 12:36

- Additional performance tweaks: added more convars overrides, reduced reflections and lightning quality

Aggiornamento: 24 set, 11:43

- Rendering pipeline optimization: should reduce FPS drops and boost performance a little

Aggiornamento: 23 set, 14:31

- Optimization update: brought some of the optimizations back which were reverted during the process of fixing multiplayer issues (Reducing extensive calls to UpdateIK and network traffic)

Aggiornamento: 20 set, 11:23

- Melee: ignoring current vehicle (should still be able to slap your passenger)
- Character: fixed messed up bone while driving