Garry's Mod

Garry's Mod

VRMod x64 - Extended
Näytetään 101–110 / 178
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Päivitys: 16.7. klo 14.13

-Fixed: Player can see both world and a view model simultaneously.
-Fixed: Numpad keeps tracking the cursor even when it's not focused on.
-Optimization: various performance improvements.

Päivitys: 15.7. klo 16.31

-Added: legacy build support (not tested)

Päivitys: 15.7. klo 3.03

Melee(Dev): damage Multiplier can be used with customImpactType

Päivitys: 15.7. klo 2.20

Melee: slightly improved detection of the vertical melee weapons, enough to push this update

Päivitys: 14.7. klo 16.44

-Melee: more or less fixed misalignment of weapons with Angle(0,-90,0) offset, such as crowbar + Additional optimization and performance improvements.

Päivitys: 13.7. klo 13.55

-Melee: most accurate collisions for weapons so far, with instant calculation on weapon change. Most calculations should be cached, should slightly boost performance.
-Hand physics: now the weapons collide with props. Like a physical crowbar mod, but for every weapon.

Päivitys: 13.7. klo 4.27

Melee: disabled kicks until I get FBT

Päivitys: 12.7. klo 10.16

-Added: simple death fade animation.
-Melee: slight radius boost for hands

Päivitys: 12.7. klo 5.42

-Melee:
Added: VRMod_MeleeSwing hook (client) for custom swing sounds/effects on velocity threshold (vrmod_melee_velthreshold).
Improved: VRMod_MeleeHit hook (server) now supports overriding damage, decals, and impact types for all melee weapons.
Fixed: Optimized TraceSphereApprox for better hit detection across all melee types.
Tweak: Added vrmod_melee_speedscale for balanced damage scaling on fist and kick attacks.

Päivitys: 11.7. klo 16.29

-UI: Weapon settings are more useful. Apart from setting offset one can fix the muzzle (if it's attached to head instead of hand) and disable laser pointer for specific weapon. Also now you will be able to use if some addons overriding offset, which is useful for development.

-Weapon menu: now if you select the center it will switch between empty hands and the last weapon. I decided to go this way instead of a hostler.

-Melee: Fist will not collide with an object if you hold it with the same hand. More accurate collisions for weapons (custom spherical trace function) Decals and more meaningful server side print in console.

-API: vrmod.SetViewModelFixMuzzle(classname, bool) <- apply muzzle fix for your swep
vrmod.SetViewModelNoLaser(classname, bool) <- disable laser pointer for this weapon
vrmod.GetHeldEntity(ply, hand) <- get currently held ent in player's hand ("left" or "right")