Garry's Mod
VRMod x64 - Extended
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更新: 7月6日 @ 23時26分

-Melee: more accurate collision spheres for weapons + more generic hit detection including walls ( for the audio feedback)

更新: 7月6日 @ 19時08分

-Melee: added different impact sounds for fists and weapons + slight damage bonus if holding a swep

更新: 7月5日 @ 23時26分

-Had to manually add ability to shatter glass for the new melee system

更新: 7月5日 @ 22時37分

-Melee is now trace based rather than phys entity based. Also instead of bullet damage it uses the DamageInfo method instead. It much more responsive and does not conflict with hand collision physics ( it was also spamming entity, so they were crashing with each other and making prop noises)

更新: 7月5日 @ 7時45分

-Improved collision for hand physics and no more prop noises when teleporting around

更新: 7月4日 @ 21時59分

-Rendering: added horizontal and vertical offsets to deal with borders.

With this update users will be able to adapt rendering to majority of the available headsets, in case automatic calculations are not providing desired results.

更新: 7月4日 @ 20時52分

-Added: prop rotation with gravity gun (like in hl2 vr)
-Pickup: pickup range boost applies to items health and ammo

更新: 7月4日 @ 1時34分

-System: Moved melee model validation logic to settings

更新: 7月3日 @ 23時51分

Melee: added better collision model, with a fallback mechanism (in case user provides incorrect model) and a reset button in a melee tab

更新: 7月3日 @ 20時10分

-Fixed startup laser pointer state hook (it was forcing it on)