Timberborn
Bobingabout Script Pack
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Actualización: 6 ABR a las 9:00 a. m.

Tubes will add support legs for dirt on top.
Costom Beaver By Name scripts will now ignore case (Capital letters) when looking up textures and icons (EG: Bobingabout and bobingabout will both use the same graphics set.)

Actualización: 5 ABR a las 10:11 a. m.

Added new BobingaboutTubePatchSpec to set a tube's intended position and fix tubes being registered to the wrong coordines in the TubeMap.

Actualización: 2 ABR a las 9:48 a. m.

Updated for Experimental version 0.7.2.0

Actualización: 31 MAR a las 6:02 a. m.

Moved Tubeway Platform's ChangeStackable to Tick, as there were still some instances where it was being run on object creation. The side effect is that it won't run while the game is paused.
Updated Character Texture Setter to try and read a beaver's texture set by vanilla means before picking one at random.

Actualización: 21 MAR a las 6:43 p. m.

Fixed possible crash on placing a tubeway under a platform that has something on top.

Actualización: 20 MAR a las 12:25 p. m.

Edits to Emberpelts Tubeway Platform script, can now draw the platform top seperately, and performs more checks for supports.

Actualización: 18 MAR a las 8:13 a. m.

Added a new path drawing script for District Gates.

Actualización: 14 MAR a las 6:45 p. m.

Edited the Tube Platform script to change the tube's Stackable status if placed directly under a platform. This will allow you to delete a tube from under a platform.
Fixed Typo Block Object Position in BobingaboutTubePlatformVariantSpec.

Actualización: 10 MAR a las 7:24 p. m.

Minor tweak to skybridge wall script.
Moved Tube Platform Controller scripts to the Tubeway dll file, and renamed them to be more appropriate.
Added skybridge floor script.
Added a Tubeway Bridge Model scripts.

Actualización: 3 MAR a las 3:05 p. m.

Added SkyBridge script.
Also other tweaks.