XCOM 2
Viper's Proficiency Scout Class
24 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 13 Nis @ 21:01
Güncelleyen: Dęąth Viper

Fixed some typos in the script and localization.

Güncelleme: 1 Nis @ 14:33
Güncelleyen: Dęąth Viper

Güncelleme: 17 Mar @ 10:01
Güncelleyen: Dęąth Viper

Güncelleme: 17 Mar @ 9:46
Güncelleyen: Dęąth Viper

Güncelleme: 16 Mar @ 1:57
Güncelleyen: Dęąth Viper

Güncelleme: 16 Mar @ 0:40
Güncelleyen: Dęąth Viper

OKAY. So the problem was, I assigned pistol slot claymore as a "weapon cat" which it is not a weapon. Now I referenced the template directly, so it should properly show up in the pistol slot. Confused the hell out of me.

Güncelleme: 16 Mar @ 0:24
Güncelleyen: Dęąth Viper

Didn't realize that claymore was equipment template and not a weapon template.. the script should now properly add the item.

Güncelleme: 16 Mar @ 0:12
Güncelleyen: Dęąth Viper

Added a script to make the claymore a starting item. Not sure why this was necessary but they were locked behind reapers being in the barracks? Well, NOT ANYMORE. Sheesh.

Güncelleme: 16 Mar @ 0:06
Güncelleyen: Dęąth Viper

Fixed typo in the 2 new abilities. They should now properly show up

Güncelleme: 15 Mar @ 23:47
Güncelleyen: Dęąth Viper

Completely overhauled to be a sabotage and stealth focused class.

Please refer to the pictures and discussionis tab for details.

NOTE THE NEW REQUIREMENTS (or lack of)