XCOM 2

XCOM 2

Viper's Proficiency Scout Class
Zobrazuje se 1–10 z 24 položek
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Aktualizace: 13. dub. v 21.01

Fixed some typos in the script and localization.

Aktualizace: 1. dub. v 14.33

Aktualizace: 17. bře. v 10.01

Aktualizace: 17. bře. v 9.46

Aktualizace: 16. bře. v 1.57

Aktualizace: 16. bře. v 0.40

OKAY. So the problem was, I assigned pistol slot claymore as a "weapon cat" which it is not a weapon. Now I referenced the template directly, so it should properly show up in the pistol slot. Confused the hell out of me.

Aktualizace: 16. bře. v 0.24

Didn't realize that claymore was equipment template and not a weapon template.. the script should now properly add the item.

Aktualizace: 16. bře. v 0.12

Added a script to make the claymore a starting item. Not sure why this was necessary but they were locked behind reapers being in the barracks? Well, NOT ANYMORE. Sheesh.

Aktualizace: 16. bře. v 0.06

Fixed typo in the 2 new abilities. They should now properly show up

Aktualizace: 15. bře. v 23.47

Completely overhauled to be a sabotage and stealth focused class.

Please refer to the pictures and discussionis tab for details.

NOTE THE NEW REQUIREMENTS (or lack of)