XCOM 2
Viper's Proficiency Scout Class
Ergebnisse 1–10 von 24
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Update: 13. Apr. um 21:01

Fixed some typos in the script and localization.

Update: 1. Apr. um 14:33

Update: 17. Mrz. um 10:01

Update: 17. Mrz. um 9:46

Update: 16. Mrz. um 1:57

Update: 16. Mrz. um 0:40

OKAY. So the problem was, I assigned pistol slot claymore as a "weapon cat" which it is not a weapon. Now I referenced the template directly, so it should properly show up in the pistol slot. Confused the hell out of me.

Update: 16. Mrz. um 0:24

Didn't realize that claymore was equipment template and not a weapon template.. the script should now properly add the item.

Update: 16. Mrz. um 0:12

Added a script to make the claymore a starting item. Not sure why this was necessary but they were locked behind reapers being in the barracks? Well, NOT ANYMORE. Sheesh.

Update: 16. Mrz. um 0:06

Fixed typo in the 2 new abilities. They should now properly show up

Update: 15. Mrz. um 23:47

Completely overhauled to be a sabotage and stealth focused class.

Please refer to the pictures and discussionis tab for details.

NOTE THE NEW REQUIREMENTS (or lack of)