Dawnsbury Days

Dawnsbury Days

Roguelike Mode
Visar 11–20 av 71 poster
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Uppdatering: 3 aug @ 22:03

- Updated RNG so that mid-game saving will work in RL mode maps
- Fixed that enemy AI didn't prioritise using poisoned weapons

Uppdatering: 28 jul @ 0:42

- Hotfixed True Strike AI to hopefully fix a crash report
- Revamped how item names are displayed during events.

Uppdatering: 24 jul @ 4:37

- Fixed that property runes crashed the game when added to Thrower's Bandolier

Uppdatering: 20 jul @ 13:33

- Added Vomit Swarm (Should be hidden from players if you already had this from Remaster Spells)
- Fixed a bug that causes runes to duplicate when dragged from a weapon to the thrower's bandolier

Uppdatering: 10 jul @ 19:17

- Fixed typos and confusing formatting
- Removed Advanced Monastic Weaponry for being ORC content
- Rebalanced mysterious room fay encounter to be less difficult after mistaking Nuglub for a level 1 enemy

Uppdatering: 1 jul @ 8:28

- Fix for possible crash that occures when other mods add magic items

Uppdatering: 29 jun @ 22:23

- Added a new icon for monastic archer
- Monastic Archer now works with composite bows

Uppdatering: 27 jun @ 1:54

- Fixed several warnings that could produce bugs in future
- Surprise Attack now works on the Unseen Guardian and Drow Assassin
- Wands now display whether they've been used in combat, denoted by a small purple banner
- Monster mutations now show up in their own stat block section to better highlight them to players
- The Impervious mutation strips creatures of their physical weaknesses to instead reduced their new resistances, to avoid confusing and buggy interactions

Uppdatering: 8 jun @ 14:44

- Fixed possible crash with web attack
- typos
- Added Haunt trait to Restless Spirits to interact with the amazing new Animist class mod ^^

Uppdatering: 5 jun @ 13:32

- Updated harmony to work with other mods using the same library
- Added several new high level items to the free encounter mode shop
- Added a new high level encounter