Dawnsbury Days

Dawnsbury Days

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Roguelike Mode
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150.682 MB
2024 年 12 月 22 日 下午 5:26
10 月 12 日 下午 2:05
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Roguelike Mode

描述
Something strange is happening beneath Dawnsbury, in the deep and fathomly depths that snake through the surface of Our Point of Light. Sinister Starborn and their cruel worshipers awaken, and new heroes must venture forth to face the looming threat!

Test your mettle in this repeatable adventure path, with over 40 different possible encounters and dozens of new enemies, where each randomly generated run is unique from the last!


A Roguelike Adventure
This mod is my attempt at adding a replayable roguelike mode into Dawnsbury Days, ranging from levels 1-4!

It contains a huge quantity of homebrew monsters and magic items for your party to plunder in the Below, on their quest to thwart the ominous but legally generic Demon Queen of Spiders and her sinister Drow worshippers. But the mod also contains all manner of fun inclusions, ranging from Owlbears to vicious Merfolk dwelling within flooded caverns.

Unlike other adventure paths, the encounters your party will face in this game mode are totally randomised by drawing from a pool of over 40 different hand crafted encounters to construct a unique set of challenges. The encounters are divded into regular, elite and skill challenge encounters, as well as a final boss encounter that must be overcome to complete the run. Each adventuring day, the party will face 2 regular encounters, broken up by a skill challenge, before facing a final elite encounter that they must save their resources for, but that will reward them with a powerful magic item. Afterwards, you're provided the opportunity to shop and level up.

On the fourth day, you will instead immediately fight the final boss, before ending the run.

Aside from the pool of boss fights, the encounters can appear at any level, dynamically scaling to provide maximum repeatability.

Whilst your save file won't be deleted on a death like many roguelikes, the game mode does track your deaths and restarts, marking your save file with a spooky skull icon if you die or have to restart an encounter, but otherwise can still be played normally for those looking for more of a softcore experience, or merely looking to compare who can get the least deaths while running through the campaign with less optimised parties!

Features
  • A randomly generate campaign, created from a fixed seed that will retain its state when loaded from a save file.
  • The run goes from levels 1-4. Level 1-3 consist of 2 regular encounters, a non-combat skill challenge and an elite 'mini-boss' fight. Level 4 has a single boss fight, randomly selected from a pool.
  • Choose-Your-Own-Adventure style Skill Challenge encounters that reward rare archetypes, items or boons to help you on your journey, and give purpose to some of the typically less useful skills in the game!
  • Dozens of new enemies, many with hand drawn artwork!
  • Hazard enemies that can be attacked or ignored at the player's discretion.
  • Diablo 3 style 'Treasure Demons' that randomly spawn in levels as an optional secondary objective.
  • Dozens of new magic items to be found on your adventures, only obtainable through random drops or as rewards for elite battles. (For balance reasons, these can be freely accessed during free encounter mode, but not in story mode)
  • Several miscellaneous player facing options, such as Duelling Spears, Light Hammers, Hatchets, Shuriken and the Thrower's Bandoleers magical item, that can be accessed in the base game.
  • The Monastic Weapon feat line for Monks to support a Shuriken, and several new monk weapons. Subscribe to Coopo's Tengu mod for even more options!

Special Thanks
Special thanks to SudoProgramming and DINGLEBOB for contributing encounters and enemies to the mod, and to Beets for diligently providing hours of playtesting feedback!

If you like to get involved by submitting content such as new encounters, magic items, skill challenge events or enemies to the mod reach out to me through the official Dawnsbury Days discord by pinging @Pixie1001, or leaving a comment on this page ^^

Feedback Form
https://forms.gle/urLUYFzBdVNDkszL8

Sources and Asset Credits
热门讨论 查看全部(4)
1
5 月 17 日 上午 11:25
Bug report - Uncaught Exception related to restart counter
Velensk
0
10 月 8 日 下午 10:31
Bug Report - Game Crashed When Transferring Runestone to Thrower's Bandolier
sanjmerchant
0
5 月 7 日 下午 5:03
Bug report - Uncaught Exception at the start of Maiden of the Lost encounter
imilligan
44 条留言
Phalaris 10 月 26 日 上午 10:06 
The mod rocks but the underwater encounters make me want to reach doomed 4 IRL. Early on they're specially frustrating.
The Internet Janitor 10 月 22 日 下午 8:02 
Of all the excellent mods for dawnsbury, this one by far adds the most replayability and enjoyment for me. There isn't much reason to go through the main story more than once, but this mode is addictive with replayability and making noncombat encounters a thing so character options besides punching and fireball have value.
Pixie1001  [作者] 10 月 16 日 下午 8:47 
@Chichi2000fgh
Ah, I hadn't considered that xD Thanks for catching it before it went live t.t
Chichi2000fgh 10 月 16 日 上午 11:43 
as far as playtesting for the high level encounters, please remove web warden from the High Priestess' summoning pool. having two of them on the field protecting eachother is literally just a lose condition
Pixie1001  [作者] 10 月 15 日 上午 3:37 
@Autumn Violette
Not at the moment unfortunately - I have tentative plans for higher corruption levels to alter how much gold you get or add new mechanics to the elite and boss fights, but I got distracted working on the level 5-8 expansion ^.^'
Autumn Violette 10 月 14 日 下午 3:13 
This mod is awesome! Is there a way to increase the corruption level?
Pixie1001  [作者] 10 月 5 日 上午 12:09 
@Cyneric
I'll hopefully have a beta version out soon-ish? Adding all the encounter descriptions, BG music and cutscenes might be a while off, but I have most of the encounters and items done? I'm mostly just waiting on being in the right mood to write all the events, and then plugging everything together.

It probably won't be very balanced at first though, since the encounters haven't been very well play tested <.<
Cyneric 10 月 4 日 上午 4:38 
Have recently purchased the game. And wow! This mod is incredible and adds so much replay-ability. Thank you for your hard work! Do you have any guesses as to when the level expansion might be ready?
Pixie1001  [作者] 9 月 25 日 上午 12:24 
@SolarDragon
Yeah, I'm definitely of two minds about the current difficulty. It's quite fun coming up with OP party comps to challenge it, and if you're doing something with good classes like a fighter and a cleric, you never get too comfortable.

But I have heard a lot of people complaining that a lot of less meta parties struggle even on normal, even if they didn't take say a cleric or used a monk as their primary DPS.

It's probably too much work to rebalance the whole game, I'm definitely interested in looking at road block elite encounters that punish people for building a party with less popular classes.
SolarDragon 9 月 24 日 下午 9:31 
I will say, these are quite difficult (played on the corruption game mode) But it does help me weed out what builds aren't all that great and which ones are very strong (elf + Fury instinct barbarian + fleet + greatsword) is pretty strong.