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Ah, I hadn't considered that xD Thanks for catching it before it went live t.t
Not at the moment unfortunately - I have tentative plans for higher corruption levels to alter how much gold you get or add new mechanics to the elite and boss fights, but I got distracted working on the level 5-8 expansion ^.^'
I'll hopefully have a beta version out soon-ish? Adding all the encounter descriptions, BG music and cutscenes might be a while off, but I have most of the encounters and items done? I'm mostly just waiting on being in the right mood to write all the events, and then plugging everything together.
It probably won't be very balanced at first though, since the encounters haven't been very well play tested <.<
Yeah, I'm definitely of two minds about the current difficulty. It's quite fun coming up with OP party comps to challenge it, and if you're doing something with good classes like a fighter and a cleric, you never get too comfortable.
But I have heard a lot of people complaining that a lot of less meta parties struggle even on normal, even if they didn't take say a cleric or used a monk as their primary DPS.
It's probably too much work to rebalance the whole game, I'm definitely interested in looking at road block elite encounters that punish people for building a party with less popular classes.