Dawnsbury Days

Dawnsbury Days

Roguelike Mode
Visualizzazione di 11-20 elementi su 75
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Aggiornamento: 12 set, 2:14

- Fixed bug where Unseen Guardians were permanently untargetable

Aggiornamento: 9 set, 5:25

* Added Javelins
* Javelins now can be thrown via Thrower's Bandolier
* Javelins and Shurikens can now no longer be used to melee strike
* Fixed several enemies from using fist attacks instead of their default natural weapon
* Explosive Mushrooms now scale to ensure they're always relevant
* Reduced the Drider's Fort save to open up more viable strategies against them for magic or ranged weapon heavy parties
* Fixed that Volatile mutation went off every time an enemy took damage isntead of only on death.

Aggiornamento: 28 ago, 22:27

- Hopefully fixes crash caused by a file i forgot to update in the last patch.

Aggiornamento: 28 ago, 19:07

- Treat Condition should now work on most conditions imposed by RL monsters.
- Fixed crash due to incompatability with latest update
- Added several new encounters to highl evel encounters

Aggiornamento: 3 ago, 22:03

- Updated RNG so that mid-game saving will work in RL mode maps
- Fixed that enemy AI didn't prioritise using poisoned weapons

Aggiornamento: 28 lug, 0:42

- Hotfixed True Strike AI to hopefully fix a crash report
- Revamped how item names are displayed during events.

Aggiornamento: 24 lug, 4:37

- Fixed that property runes crashed the game when added to Thrower's Bandolier

Aggiornamento: 20 lug, 13:33

- Added Vomit Swarm (Should be hidden from players if you already had this from Remaster Spells)
- Fixed a bug that causes runes to duplicate when dragged from a weapon to the thrower's bandolier

Aggiornamento: 10 lug, 19:17

- Fixed typos and confusing formatting
- Removed Advanced Monastic Weaponry for being ORC content
- Rebalanced mysterious room fay encounter to be less difficult after mistaking Nuglub for a level 1 enemy

Aggiornamento: 1 lug, 8:28

- Fix for possible crash that occures when other mods add magic items