Dawnsbury Days

Dawnsbury Days

Roguelike Mode
Showing 11-20 of 71 entries
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Update: Aug 3 @ 10:03pm

- Updated RNG so that mid-game saving will work in RL mode maps
- Fixed that enemy AI didn't prioritise using poisoned weapons

Update: Jul 28 @ 12:42am

- Hotfixed True Strike AI to hopefully fix a crash report
- Revamped how item names are displayed during events.

Update: Jul 24 @ 4:37am

- Fixed that property runes crashed the game when added to Thrower's Bandolier

Update: Jul 20 @ 1:33pm

- Added Vomit Swarm (Should be hidden from players if you already had this from Remaster Spells)
- Fixed a bug that causes runes to duplicate when dragged from a weapon to the thrower's bandolier

Update: Jul 10 @ 7:17pm

- Fixed typos and confusing formatting
- Removed Advanced Monastic Weaponry for being ORC content
- Rebalanced mysterious room fay encounter to be less difficult after mistaking Nuglub for a level 1 enemy

Update: Jul 1 @ 8:28am

- Fix for possible crash that occures when other mods add magic items

Update: Jun 29 @ 10:23pm

- Added a new icon for monastic archer
- Monastic Archer now works with composite bows

Update: Jun 27 @ 1:54am

- Fixed several warnings that could produce bugs in future
- Surprise Attack now works on the Unseen Guardian and Drow Assassin
- Wands now display whether they've been used in combat, denoted by a small purple banner
- Monster mutations now show up in their own stat block section to better highlight them to players
- The Impervious mutation strips creatures of their physical weaknesses to instead reduced their new resistances, to avoid confusing and buggy interactions

Update: Jun 8 @ 2:44pm

- Fixed possible crash with web attack
- typos
- Added Haunt trait to Restless Spirits to interact with the amazing new Animist class mod ^^

Update: Jun 5 @ 1:32pm

- Updated harmony to work with other mods using the same library
- Added several new high level items to the free encounter mode shop
- Added a new high level encounter