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I poke around with mods on Civ6 so I am fairly familiar with the .xml setup there, but they seem to have everything setup to run off of .xml from the beginning, as the core civilizations and such are all present as xml files.
You do need to create a programming project in order to develop new character options such as new spells or feats. I acknowledge that it would be more approachable and maybe there would be more mods if it was possible to create such mods with just .xml files.
But it would be significant extra work to both create and maintain, and it's unfortunately not possible for me to allocate those resources to it.
Modding would be a lot more approachable if modding could be done via xml files instead of needing to create a programming project and learning how to code.
I poked around and saw that you do have an xml file, but from my browsing it does not look like I could create a complete mod from the example entries there.