Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
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Opdatering: 17. mar. kl. 7:59

- Added vehicle: Infernus
- Fixed brake lights staying lit when reversing
- Fixed Gauntlet Classic seat exit points

Opdatering: 11. mar. kl. 8:03

- Made vehicles with different forward/rear wheel radius more stable
- Allow brake inputs to work while the engine is off
- Don't set ENT.RenderGroup
- Don't draw skidmarks on the frame depth buffer (_rt_ResolvedFullFrameDepth)
- Don't draw sky limits on the frame depth buffer (_rt_ResolvedFullFrameDepth)
- Updated the theme library

Opdatering: 10. mar. kl. 5:28

- Use the crouch key bind to toggle first/third person camera (Thanks, meetric1!)
- Ignore COLLISION_GROUP_WORLD on wheel raycast

Opdatering: 7. mar. kl. 9:37

- Updated Turkish translation (Thanks, NovaDiablox!)
- Engine Stream editor: Added a option to replace audio
- Reset to the correct DSP preset when leaving Glide vehicles
- Only do early upshift when using reduced throttle mode

Opdatering: 5. mar. kl. 16:21

- Make the Wheel Model tool work properly on vehicles that have wheels with the useModelSize parameter
- Allow Source Engine's soundscripts to work with Glide.PlaySoundSet

Opdatering: 4. mar. kl. 13:06

- Added more options for developers to set if bodygroups/light sprites should be enabled depending on the headlight low/high beam state

Opdatering: 1. mar. kl. 10:19

- Fix conflict issues when more than one addon uses the custom UI theme library

Opdatering: 1. mar. kl. 5:17

- Update theme library

Opdatering: 24. feb. kl. 7:28

- Fixed the Engine Stream tool spam opening/closing the editor due to prediction on multiplayer
- Always save individual wheel radii

Opdatering: 24. feb. kl. 3:56

- Added a angle parameter that can be used on ENT.ExhaustOffsets
- Added a spriteMaterial parameter that can be used on ENT.LightSprites