Company of Heroes 3

Company of Heroes 3

(8) Serroni Approach
目前顯示第 1-10 項,共 40 項
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更新:5 月 2 日 @ 上午 1:47
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fixed impasse problem with main vision-blocking bunker in central ridge

更新:3 月 30 日 @ 下午 3:28
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* spruced up left flank to give a bit more flavour and detail

更新:3 月 29 日 @ 下午 5:14
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large performance push.
* Massively cut down on decal reliance (-88%) and
* reduced splat overhead (-14%)
* reduction in a few choice FX
* additional entities in left flank to make it more interesting

更新:3 月 29 日 @ 下午 4:51
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更新:3 月 28 日 @ 上午 11:57
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更新:3 月 12 日 @ 上午 3:40
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FPS optimisation pass:

*overall reduction in leaf splats
*overall reduction in non-functioning smoke fx
*overall removal of sparrow/bee fx
*overall removal of blowing leaves fx
*overall removal of non-functioning blowing dust fx
*ground texture addition of leaves to compensate for removal of leaf splats
*tapered map corners to reduce dead space
*shortened map description on loading

*overall gain of ~20 fps during tests: 139 fps low, 170 fps high from 115 fps low, 170 fps high

更新:3 月 10 日 @ 上午 10:38
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更新:3 月 10 日 @ 上午 8:15
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更新:3 月 10 日 @ 上午 7:26
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更新:3 月 10 日 @ 上午 4:54
DutchToast 發表

* territory revision - corner intersections now act as cut-offs across the road system. protect these!
* atmosphere changes
* path finding pass
* additional vision blocking hedges added in a few places