Company of Heroes 3

Company of Heroes 3

(8) Serroni Approach
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Opdatering: 2. maj kl. 1:47

fixed impasse problem with main vision-blocking bunker in central ridge

Opdatering: 30. mar. kl. 15:28

* spruced up left flank to give a bit more flavour and detail

Opdatering: 29. mar. kl. 17:14

large performance push.
* Massively cut down on decal reliance (-88%) and
* reduced splat overhead (-14%)
* reduction in a few choice FX
* additional entities in left flank to make it more interesting

Opdatering: 29. mar. kl. 16:51

Opdatering: 28. mar. kl. 11:57

Opdatering: 12. mar. kl. 3:40

FPS optimisation pass:

*overall reduction in leaf splats
*overall reduction in non-functioning smoke fx
*overall removal of sparrow/bee fx
*overall removal of blowing leaves fx
*overall removal of non-functioning blowing dust fx
*ground texture addition of leaves to compensate for removal of leaf splats
*tapered map corners to reduce dead space
*shortened map description on loading

*overall gain of ~20 fps during tests: 139 fps low, 170 fps high from 115 fps low, 170 fps high

Opdatering: 10. mar. kl. 10:38

Opdatering: 10. mar. kl. 8:15

Opdatering: 10. mar. kl. 7:26

Opdatering: 10. mar. kl. 4:54

* territory revision - corner intersections now act as cut-offs across the road system. protect these!
* atmosphere changes
* path finding pass
* additional vision blocking hedges added in a few places