Company of Heroes 3

Company of Heroes 3

(8) Serroni Approach
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Uppdatering: 2 maj @ 1:47

fixed impasse problem with main vision-blocking bunker in central ridge

Uppdatering: 30 mar @ 15:28

* spruced up left flank to give a bit more flavour and detail

Uppdatering: 29 mar @ 17:14

large performance push.
* Massively cut down on decal reliance (-88%) and
* reduced splat overhead (-14%)
* reduction in a few choice FX
* additional entities in left flank to make it more interesting

Uppdatering: 29 mar @ 16:51

Uppdatering: 28 mar @ 11:57

Uppdatering: 12 mar @ 3:40

FPS optimisation pass:

*overall reduction in leaf splats
*overall reduction in non-functioning smoke fx
*overall removal of sparrow/bee fx
*overall removal of blowing leaves fx
*overall removal of non-functioning blowing dust fx
*ground texture addition of leaves to compensate for removal of leaf splats
*tapered map corners to reduce dead space
*shortened map description on loading

*overall gain of ~20 fps during tests: 139 fps low, 170 fps high from 115 fps low, 170 fps high

Uppdatering: 10 mar @ 10:38

Uppdatering: 10 mar @ 8:15

Uppdatering: 10 mar @ 7:26

Uppdatering: 10 mar @ 4:54

* territory revision - corner intersections now act as cut-offs across the road system. protect these!
* atmosphere changes
* path finding pass
* additional vision blocking hedges added in a few places