Company of Heroes 3

Company of Heroes 3

(8) Serroni Approach
Näytetään 1–10 / 40
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Päivitys: 2.5. klo 1.47
tekijältä DutchToast

fixed impasse problem with main vision-blocking bunker in central ridge

Päivitys: 30.3. klo 15.28
tekijältä DutchToast

* spruced up left flank to give a bit more flavour and detail

Päivitys: 29.3. klo 17.14
tekijältä DutchToast

large performance push.
* Massively cut down on decal reliance (-88%) and
* reduced splat overhead (-14%)
* reduction in a few choice FX
* additional entities in left flank to make it more interesting

Päivitys: 29.3. klo 16.51
tekijältä DutchToast

Päivitys: 28.3. klo 11.57
tekijältä DutchToast

Päivitys: 12.3. klo 3.40
tekijältä DutchToast

FPS optimisation pass:

*overall reduction in leaf splats
*overall reduction in non-functioning smoke fx
*overall removal of sparrow/bee fx
*overall removal of blowing leaves fx
*overall removal of non-functioning blowing dust fx
*ground texture addition of leaves to compensate for removal of leaf splats
*tapered map corners to reduce dead space
*shortened map description on loading

*overall gain of ~20 fps during tests: 139 fps low, 170 fps high from 115 fps low, 170 fps high

Päivitys: 10.3. klo 10.38
tekijältä DutchToast

Päivitys: 10.3. klo 8.15
tekijältä DutchToast

Päivitys: 10.3. klo 7.26
tekijältä DutchToast

Päivitys: 10.3. klo 4.54
tekijältä DutchToast

* territory revision - corner intersections now act as cut-offs across the road system. protect these!
* atmosphere changes
* path finding pass
* additional vision blocking hedges added in a few places