Company of Heroes 3

Company of Heroes 3

(8) Serroni Approach
40件中 1-10 を表示
< 1  2  3  4 >
更新:5月2日 @ 1時47分
更新者:DutchToast

fixed impasse problem with main vision-blocking bunker in central ridge

更新:3月30日 @ 15時28分
更新者:DutchToast

* spruced up left flank to give a bit more flavour and detail

更新:3月29日 @ 17時14分
更新者:DutchToast

large performance push.
* Massively cut down on decal reliance (-88%) and
* reduced splat overhead (-14%)
* reduction in a few choice FX
* additional entities in left flank to make it more interesting

更新:3月29日 @ 16時51分
更新者:DutchToast

更新:3月28日 @ 11時57分
更新者:DutchToast

更新:3月12日 @ 3時40分
更新者:DutchToast

FPS optimisation pass:

*overall reduction in leaf splats
*overall reduction in non-functioning smoke fx
*overall removal of sparrow/bee fx
*overall removal of blowing leaves fx
*overall removal of non-functioning blowing dust fx
*ground texture addition of leaves to compensate for removal of leaf splats
*tapered map corners to reduce dead space
*shortened map description on loading

*overall gain of ~20 fps during tests: 139 fps low, 170 fps high from 115 fps low, 170 fps high

更新:3月10日 @ 10時38分
更新者:DutchToast

更新:3月10日 @ 8時15分
更新者:DutchToast

更新:3月10日 @ 7時26分
更新者:DutchToast

更新:3月10日 @ 4時54分
更新者:DutchToast

* territory revision - corner intersections now act as cut-offs across the road system. protect these!
* atmosphere changes
* path finding pass
* additional vision blocking hedges added in a few places