Company of Heroes 3

Company of Heroes 3

(8) Serroni Approach
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Uppdatering: 10 mar @ 4:33

Uppdatering: 1 mar @ 15:24

new update out:

* added new fog effects during first atmosphere
* reworked main trench system to allow easier escape routes
* removed and replaced dak armory visual with custom grouped assets
* added additional cover on left side fuel points
* mirrored sight blocking fire/smoke on left side

Uppdatering: 28 feb @ 5:40

Uppdatering: 26 feb @ 6:25

* updated foliage to 2.0 autumn versions

Uppdatering: 30 jan @ 2:54

fix has been pushed out to resolve call-in units spawning at HQ and facing the wrong direction. they now appear from behind the HQ and facing the correct direction.

Uppdatering: 29 jan @ 7:50

* terrain smoothing near vineyard
* general spline work
* made tracks less dark brown where it was overtuned
* removed last of the book cases

Uppdatering: 29 jan @ 7:45

Uppdatering: 29 jan @ 5:12

* updates vegetation into copses and groves across the rest of the map
* grass tweaks
* pathways added

Uppdatering: 28 jan @ 16:21

* fairly sizeable overhaul of vegetation composition and placement in team 1 middle and right area

this will set the direction for the map regarding bush and tree placement.

Uppdatering: 28 jan @ 4:42