Company of Heroes 3

Company of Heroes 3

(8) Serroni Approach
11-20 van 40 items weergegeven
< 1  2  3  4 >
Update: 10 mrt om 4:33

Update: 1 mrt om 15:24

new update out:

* added new fog effects during first atmosphere
* reworked main trench system to allow easier escape routes
* removed and replaced dak armory visual with custom grouped assets
* added additional cover on left side fuel points
* mirrored sight blocking fire/smoke on left side

Update: 28 feb om 5:40

Update: 26 feb om 6:25

* updated foliage to 2.0 autumn versions

Update: 30 jan om 2:54

fix has been pushed out to resolve call-in units spawning at HQ and facing the wrong direction. they now appear from behind the HQ and facing the correct direction.

Update: 29 jan om 7:50

* terrain smoothing near vineyard
* general spline work
* made tracks less dark brown where it was overtuned
* removed last of the book cases

Update: 29 jan om 7:45

Update: 29 jan om 5:12

* updates vegetation into copses and groves across the rest of the map
* grass tweaks
* pathways added

Update: 28 jan om 16:21

* fairly sizeable overhaul of vegetation composition and placement in team 1 middle and right area

this will set the direction for the map regarding bush and tree placement.

Update: 28 jan om 4:42