Company of Heroes 3

Company of Heroes 3

(8) Serroni Approach
Mostrando 11-20 de 40 aportaciones
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Actualización: 10 MAR a las 4:33

Actualización: 1 MAR a las 15:24

new update out:

* added new fog effects during first atmosphere
* reworked main trench system to allow easier escape routes
* removed and replaced dak armory visual with custom grouped assets
* added additional cover on left side fuel points
* mirrored sight blocking fire/smoke on left side

Actualización: 28 FEB a las 5:40

Actualización: 26 FEB a las 6:25

* updated foliage to 2.0 autumn versions

Actualización: 30 ENE a las 2:54

fix has been pushed out to resolve call-in units spawning at HQ and facing the wrong direction. they now appear from behind the HQ and facing the correct direction.

Actualización: 29 ENE a las 7:50

* terrain smoothing near vineyard
* general spline work
* made tracks less dark brown where it was overtuned
* removed last of the book cases

Actualización: 29 ENE a las 7:45

Actualización: 29 ENE a las 5:12

* updates vegetation into copses and groves across the rest of the map
* grass tweaks
* pathways added

Actualización: 28 ENE a las 16:21

* fairly sizeable overhaul of vegetation composition and placement in team 1 middle and right area

this will set the direction for the map regarding bush and tree placement.

Actualización: 28 ENE a las 4:42