Company of Heroes 3

Company of Heroes 3

(8) Serroni Approach
Se afișează 11-20 din 40 intrări
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Actualizare: 10 mart. @ 4:33

Actualizare: 1 mart. @ 15:24

new update out:

* added new fog effects during first atmosphere
* reworked main trench system to allow easier escape routes
* removed and replaced dak armory visual with custom grouped assets
* added additional cover on left side fuel points
* mirrored sight blocking fire/smoke on left side

Actualizare: 28 febr. @ 5:40

Actualizare: 26 febr. @ 6:25

* updated foliage to 2.0 autumn versions

Actualizare: 30 ian. @ 2:54

fix has been pushed out to resolve call-in units spawning at HQ and facing the wrong direction. they now appear from behind the HQ and facing the correct direction.

Actualizare: 29 ian. @ 7:50

* terrain smoothing near vineyard
* general spline work
* made tracks less dark brown where it was overtuned
* removed last of the book cases

Actualizare: 29 ian. @ 7:45

Actualizare: 29 ian. @ 5:12

* updates vegetation into copses and groves across the rest of the map
* grass tweaks
* pathways added

Actualizare: 28 ian. @ 16:21

* fairly sizeable overhaul of vegetation composition and placement in team 1 middle and right area

this will set the direction for the map regarding bush and tree placement.

Actualizare: 28 ian. @ 4:42