Team Fortress 2

Team Fortress 2

★ Unusual: Fully Charged (V2)
Visualizzazione di 1-7 elementi su 7
Aggiornamento: 22 ago, 11:47

Aggiornamento: 27 lug, 12:46

- Fixed an issue regarding loadout previews and UI elements

Aggiornamento: 25 lug, 6:43

- Fixed an issue regarding dx80 support

Aggiornamento: 11 giu, 5:32

Aggiornamento: 10 giu, 10:45

Version 1.1.1

- Added support for dx80.
- Greatly reduced the amount of mask particles.
- Fixed an issue with the mask not locking to the model of some cosmetics.
- Reorganized file directories.

Aggiornamento: 10 giu, 0:59

Version 1.1

- Added new Australium golden variant, “Overcharged”
- Adjusted outline tech fall-off distance to fade gradually, rather than a sharp disappearance
- Adjust red team’s face glow to be more red, rather than pink
- Fixed an issue with the outline glow stacking on hats with misc regions (i.e. the Clue Hairdo holding a cigarette in hand), causing a cascading resonance of brightness
- Limited max_particles to improve performance
- Reorganized internal particle system to reduce clutter
- Removed "Jungle" workshop tag

Aggiornamento: 15 nov 2024, 20:48

Version 1.0

Workshop Release