Team Fortress 2

Team Fortress 2

★ Unusual: Fully Charged (V2)
Showing 1-7 of 7 entries
Update: Aug 22 @ 11:47am

Update: Jul 27 @ 12:46pm

- Fixed an issue regarding loadout previews and UI elements

Update: Jul 25 @ 6:43am

- Fixed an issue regarding dx80 support

Update: Jun 11 @ 5:32am

Update: Jun 10 @ 10:45am

Version 1.1.1

- Added support for dx80.
- Greatly reduced the amount of mask particles.
- Fixed an issue with the mask not locking to the model of some cosmetics.
- Reorganized file directories.

Update: Jun 10 @ 12:59am

Version 1.1

- Added new Australium golden variant, “Overcharged”
- Adjusted outline tech fall-off distance to fade gradually, rather than a sharp disappearance
- Adjust red team’s face glow to be more red, rather than pink
- Fixed an issue with the outline glow stacking on hats with misc regions (i.e. the Clue Hairdo holding a cigarette in hand), causing a cascading resonance of brightness
- Limited max_particles to improve performance
- Reorganized internal particle system to reduce clutter
- Removed "Jungle" workshop tag

Update: Nov 15, 2024 @ 8:48pm

Version 1.0

Workshop Release