RimWorld
Buffs 'n Nerfs for the Generic Ammo Experience
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Actualización: 3 OCT a las 15:19

Fixed a recipe producing the wrong amount of ammo.

Actualización: 1 OCT a las 11:50

Hotfix, I messed up the last release :sob:.

Actualización: 1 OCT a las 11:45

Label tweaks.

Actualización: 28 SEP a las 6:52

Mechanoid charge packs can now be smelted as a part of this mod's ammo smelting system.

Actualización: 28 SEP a las 6:46

Rebalanced the recipe of the new mechanoid charge pack.

Actualización: 28 SEP a las 4:56

Updated the textile armor reworks to include the new leathers from the Odyssey DLC.

Actualización: 28 SEP a las 4:23

Fixed a value missing a dot.

Actualización: 26 SEP a las 13:15

Tweaked the cost of triple rocket launchers. Again, yes. They now cost three high-explosive mortar shells to make. This has the side effect of bringing their market value down to roughly what it was before so this rebalance now shouldn't impact any pawn kinds using triple rocket launchers.
I also reworked the previous 'smelt doomsday launcher' recipe to a more general 'disassemble launcher' recipe that you can use to recover the shells used to make triple and doomsday rocket launchers. The base Combat Extended disposable launcher is now disassembled here as well.

Actualización: 26 SEP a las 11:54

Tweaked the cost of doomsday rocket launchers. They now cost an antigrain shell to make. I also added a recipe to smelt doomsday launchers to recover this shell.

Actualización: 26 SEP a las 11:39

Rebalanced the costs of doomsday and triple rocket launchers. Turns out, Combat Extended makes them craftable and I just never realized. Whoops.