RimWorld

RimWorld

Buffs 'n Nerfs for the Generic Ammo Experience
Viser 1-10 af 163 forekomster
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Opdatering: 3. okt. kl. 15:19

Fixed a recipe producing the wrong amount of ammo.

Opdatering: 1. okt. kl. 11:50

Hotfix, I messed up the last release :sob:.

Opdatering: 1. okt. kl. 11:45

Label tweaks.

Opdatering: 28. sep. kl. 6:52

Mechanoid charge packs can now be smelted as a part of this mod's ammo smelting system.

Opdatering: 28. sep. kl. 6:46

Rebalanced the recipe of the new mechanoid charge pack.

Opdatering: 28. sep. kl. 4:56

Updated the textile armor reworks to include the new leathers from the Odyssey DLC.

Opdatering: 28. sep. kl. 4:23

Fixed a value missing a dot.

Opdatering: 26. sep. kl. 13:15

Tweaked the cost of triple rocket launchers. Again, yes. They now cost three high-explosive mortar shells to make. This has the side effect of bringing their market value down to roughly what it was before so this rebalance now shouldn't impact any pawn kinds using triple rocket launchers.
I also reworked the previous 'smelt doomsday launcher' recipe to a more general 'disassemble launcher' recipe that you can use to recover the shells used to make triple and doomsday rocket launchers. The base Combat Extended disposable launcher is now disassembled here as well.

Opdatering: 26. sep. kl. 11:54

Tweaked the cost of doomsday rocket launchers. They now cost an antigrain shell to make. I also added a recipe to smelt doomsday launchers to recover this shell.

Opdatering: 26. sep. kl. 11:39

Rebalanced the costs of doomsday and triple rocket launchers. Turns out, Combat Extended makes them craftable and I just never realized. Whoops.