RimWorld
Buffs 'n Nerfs for the Generic Ammo Experience
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Обновление: 3 окт в 15:19

Fixed a recipe producing the wrong amount of ammo.

Обновление: 1 окт в 11:50

Hotfix, I messed up the last release :sob:.

Обновление: 1 окт в 11:45

Label tweaks.

Обновление: 28 сен в 6:52

Mechanoid charge packs can now be smelted as a part of this mod's ammo smelting system.

Обновление: 28 сен в 6:46

Rebalanced the recipe of the new mechanoid charge pack.

Обновление: 28 сен в 4:56

Updated the textile armor reworks to include the new leathers from the Odyssey DLC.

Обновление: 28 сен в 4:23

Fixed a value missing a dot.

Обновление: 26 сен в 13:15

Tweaked the cost of triple rocket launchers. Again, yes. They now cost three high-explosive mortar shells to make. This has the side effect of bringing their market value down to roughly what it was before so this rebalance now shouldn't impact any pawn kinds using triple rocket launchers.
I also reworked the previous 'smelt doomsday launcher' recipe to a more general 'disassemble launcher' recipe that you can use to recover the shells used to make triple and doomsday rocket launchers. The base Combat Extended disposable launcher is now disassembled here as well.

Обновление: 26 сен в 11:54

Tweaked the cost of doomsday rocket launchers. They now cost an antigrain shell to make. I also added a recipe to smelt doomsday launchers to recover this shell.

Обновление: 26 сен в 11:39

Rebalanced the costs of doomsday and triple rocket launchers. Turns out, Combat Extended makes them craftable and I just never realized. Whoops.