RimWorld

RimWorld

The Generic Ammo Experience for Combat Extended
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Uppdatering: 18 maj @ 3:45

Reverted the cost change of the heavy turret. 12 components was way too much, I forgot autocannons had a component cost of 9.
Removed debug logging from the tree interception rework.

Uppdatering: 17 maj @ 14:10

Heavy turrets are now 2x1 instead of 1x1. They also cost more components.
Any heavy turrets in existing saves will harmlessly minify themselves.

Uppdatering: 16 maj @ 12:48

Patched the Highfleet Turrets mod.

Uppdatering: 16 maj @ 4:05

Minor code improvements.

Uppdatering: 15 maj @ 0:54

Reworked arrow-related patches to be a lot more modular. Now, all crossbow and greatbow projectiles should automatically revert to dropping arrows.

Uppdatering: 14 maj @ 2:03

Reintroduced the assault shield from Combat Extended Armory.

Uppdatering: 12 maj @ 8:21

Applied the cannon cost tweaks to the warcasket handheld cannon as well.

Uppdatering: 12 maj @ 8:15

Cannons from VFE - Pirates are now more expensive and require reinforced barrels to craft.

Uppdatering: 12 maj @ 1:44

The bombardier turret is now stuffable.

Uppdatering: 12 maj @ 0:22

Removed the indirect grapeshot projectile because it, uh, does not work.