Project Zomboid

Project Zomboid

[B42/B41] Bandits NPC
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Opdatering: 14. sep. 2024 kl. 5:39

  • Buggy functionalities are turned off by default

Opdatering: 13. sep. 2024 kl. 10:39

  • Wanderer program for friendlies (for DayOne)

Opdatering: 11. sep. 2024 kl. 8:28

  • Bandwith problem fix

Opdatering: 11. sep. 2024 kl. 2:03

Opdatering: 11. sep. 2024 kl. 1:12

  • hotfix - removed sync requests to server due to bandwidth problems

Opdatering: 10. sep. 2024 kl. 15:16

  • server side brain sync
  • zombie freeizing after attacking bandit fix
  • female bandit zombifying after losing a hat fix

Opdatering: 9. sep. 2024 kl. 10:55

  • bandit base loot amount can be changed in the settings
  • bandits will no longer make zombie sounds
  • improved bandit ai (reposition if overwhelmed tactic)
  • lightning fix (still needs testing, waiting for feedback)
  • bandit kill counter may be turned off (usefule if compatibility breaks in character screen UI)

Opdatering: 8. sep. 2024 kl. 12:58

  • Raiders will wake up ALL sleeping players to avoid time paradoxes
  • Zombies will not freeze when attacking bandits

Opdatering: 8. sep. 2024 kl. 10:05

  • Bandit speech captions

Opdatering: 7. sep. 2024 kl. 9:22

  • NEW: friendlies will help the player in danger and engage in proactive defense
  • NEW: friendlies can enter the car as passangers [may be buggy!]
  • NEW: zombies will now treat bandits and players as equal targets and path to them with the same high motivation
  • NEW: player may fall down if hit while running / sprinting
  • TUNING: players will receive less damage from bandit melee and gun attacks
  • TUNING: more human-like get up / falldown animation of bandits
  • TUNING: loot not spawning in defender bases with less than 3 rooms
  • TUNING: less loot in defender bases crates/cabinets
  • TUNING: bandits will equip melee earlier when enemy is close to be able to use it on time
  • TUNING: bandits gun condition better
  • FIX: bandits cannot melee attack player on a different floor level
  • FIX: bandits will not zombify after pushing and loosing hat/mask
  • FIX: bandits will not requip weapons endlessly