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报告翻译问题






1) FPS going down, with a lot of errors (Banditsbrain).
2) Suddenly mod stop working, It's disable on the game's mods options (Stop showing up in the mod list).
3) This is happening with Bandits, Day One, Week One.
I tried to fix it on my own, but I couldn't.
Im a dumbass but there was someone else talking about this in the threads more indepth iirc
1. your Discord link is broken, gets blocked by steam redirect.
2. Whats up with zombies attacking player when they should be attacking bandits?
But how fun would it be if bandits not only attacked and robbed the player, but also laid siege to them? Yes, like in RimWorld! They would shoot to suppress us from a safe distance and throw toxic gas grenades so that we couldn't stay in one place (unless we found a gas mask).
I understand that this would be incredibly difficult in terms of development and programming, but maybe someday...
If not, are there any compatible police mods that modify the game's default settings to make it more realistic?
Without this mod a veteran player can pretty much survive indefinetely, with bandits for me its very hard to survive one week. Is not that you need to adapt, its that you are completely dependent on the RNG of the buggy bandits.
But at the same time is soo refreshing and challenging that make you play with it anyway.
1. The NPC's have no sense of sound. Screaming at them or shooting your gun will have 0 effect if they don't see you. They won't do anything. (So shooting them from behind will make them not even React!)
2. There is a weird bug that is pretty game breaking that when the NPC's shoot at zombies the zombies will actually go to YOUR location instead of the bandits shooting at them. So when you are looking from far away most zombies will actually walk towards you instead of the bandits, and zombies that do will not even try to target the bandits. Even when they are right next to them! This bug makes is very hard to actually play it bc when a firefight is happening outside between bandits and other bandits or zombies. The zombies will actually just go to your house.... Even if you have not even seen the bandits or zombies!
(This one needs to be fixed bc you can actually die without it being your fault)
3. friendly NPC interaction could be improved. The way how you interact with them is extremely basic and it would be nice if you have some more ways to interact with them. For example giving them weapons. Or some more specific orders.
4. NPC priority seems to be a bit wacky. They will ALWAYS try to go for the player. Even if another Bandit or zombie it right in front of them. Making them kill themselves just trying to get in range to shoot at you.
I find it unrealistic they seem to have a 6th sense about where I am at all times!
no issues encountered yet, so cool again, you guys should talk about it and make it official,Idk lore about the last of us.
Thank you again if you read this.
Just be aware that any other zombie mod might overwrite their path.
So far it work with these mod:
Wandering Zombies
Random Zombies
They know where you are (This mod overwrites Wandering Zombies whenever it triggers. So a huge horde of zombies are coming after you)
Incompatible mods:
Better FPS
(Better FPS reduces the rendering area around you, so NOTHING will load outside that area. So no Bandit will ever spawn, Because they are either too close or to far away)