Project Zomboid

Project Zomboid

[B42/B41] Bandits NPC
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Opdatering: 5. sep. 2024 kl. 14:50

  • more performance tuning
  • bandit gun sounds will now better attract the zombies
  • fixed "UpdateInfection" errors

Opdatering: 4. sep. 2024 kl. 14:59

  • performance tweaks (adaptive approach, the more zombies in a cell, the less frequent zombie update)
  • not allowing defender bandits to spawn in 1x1 rooms (columns of buildings)
  • zombies attack the closest bandit
  • clan base loot
  • wybrany bandyta moze okazać się Polakiem, który ma przy sobie pierogi, ku chwale ojczyzny!


Opdatering: 3. sep. 2024 kl. 4:45

  • Replaced mod picture

Opdatering: 3. sep. 2024 kl. 2:39

  • Human voice male_2 added
  • Character screen fixed
  • Bandit counter should not reset on game reload

Opdatering: 2. sep. 2024 kl. 12:02

  • Bandits (and friendlies) may now get infected after zombie bite and turn into zombie after some time
  • Bandits and friendlies will now save in single player, also in multiplayer after server restart
  • Defenders will spawn only in those buildings that have not been visited by any player for at least 7 days
  • Friendlies will help the player attacked by zombies and not stand idle

Opdatering: 1. sep. 2024 kl. 11:42

  • fixed bandit defendes spawning in player safehouse in rare occasions
  • fixed the problem with unchecking "Bandit spawn rate boosted in towns and lowered in secluded areas" option that would result in no spawns at all
  • lowered loot in bandits defender houses

Opdatering: 30. aug. 2024 kl. 12:05

  • Bandit counter hotfix

Opdatering: 29. aug. 2024 kl. 14:01

  • Bandit kill counter (coded by changshashinumaoyiyouxiangongsi)
  • Zombies will attack bandits more wilingly
  • Vanilla Firearms Expanded weapons for bandits
  • Performance tweaks (incl. adaptive performance which drop zombie/bandit updates to avoid dropping frames, might be not perfect yet)
  • bandit combat tweaks
  • voices tweaks (screams for dragdown, fire and "normal" death)
  • Bandits cannot climb over windows with iron fence

Opdatering: 29. aug. 2024 kl. 0:21

  • Player location will heavilly impact bandit spawn chance. Examples: Deepforest -75%, Riverside center: +42%, Wespoint center: +85%, villas west from Wespoint -20%
  • Clan dependent spawn boosts. Hunters in forest, militians on the road etc
  • Melle combat improvements: Bandits will use more advanced tactics: they will assume combat stance when close to enemy earlier, when overwhelmed will find optimal escape vector, they will only hit if properly rotated towards enemy, melle weapon range optimized so that it does not give impression that the weapon range is too high, endurance will not be depleted that fast
  • Gun combat improvements: bandits must rotate and then aim properly, aiming time depends on distance, bandits accuracy boosted/ deboosted based on clan (military higher accuracy, others lower)
  • Removed AI voices for males

Opdatering: 25. aug. 2024 kl. 15:44

  • modoptions rquirement disabled, servers are running without it causing bandits mod not to load