Starbound

Starbound

Status Effect - Customisable Detection Area (for modders)
Menampilkan1-4 dari 4 kiriman
Pembaruan: 19 Agu 2024 @ 7:01am
berdasarkan swefpifh

Version 1.3
→ Multiple status effects supported
→ Status effects can be activated by inflicting damage on a target
  • Addition of a variable named "dpsActivation"

Pembaruan: 14 Jun 2024 @ 4:26pm
berdasarkan swefpifh

Version 1.2
→ Preview image of mod reworked
→ Changes to the ‘ sadDetectionArea.statuseffect’ file
  • "affectMonsters" & "affectNPCs" variables deleted
  • Addition of a variable named "affectMonstersPassive"
  • Addition of a variable named "affectMonstersAgressive"
  • Addition of a variable named "affectNPCsPassive"
  • Addition of a variable named "affectNPCsAgressive"
  • Addition of a variable named "affectNPCscrew"

Pembaruan: 8 Jun 2024 @ 6:09am
berdasarkan swefpifh

Version 1.1
→ Preview image of mod reworked
→ Changes to the ‘sadDetectionArea.statuseffect’ file
  • Change the name of the "detectionArea" variable to "detectionRange"
  • Addition of a variable to manage the daily cycle named "detectionDailyCycle"
→ New item "sadAreaDetectionAugment" added

Pembaruan: 7 Jun 2024 @ 5:01pm
berdasarkan swefpifh