XCOM 2
MEC Troopers Redux
Ergebnisse 1–10 von 18
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Update: 8. Okt. 2024 um 7:39

LASER_MEC_Intergration !== LASER_MEC_Integration

Update: 23. Sep. 2024 um 6:53

Create an alternative cost array that will allow custom costs to be applied for the augmentation project. Also add more logging to try and figure out why some soldiers are not getting the right class.

Update: 21. Aug. 2024 um 17:57

Uploading a fresh copy of the .upks. I think I may have borked something during the period where my SDK was all jacked up.

Update: 8. Aug. 2024 um 8:27

Backport healing project fix from LWOTC Redux.

Update: 8. Aug. 2024 um 7:08

Small tweaks to the logic for how the other legacy class mods are integrated. Trying to allow both Psi Mecs and LAZOR to play nice.

Update: 21. Jul. 2024 um 19:22

Small update to enhance the Choose My Class logic for selecting classes.

Update: 17. Jun. 2024 um 10:11

Another small bugfix around PCS slots when getting MEC'd

Update: 15. Jun. 2024 um 10:02

Fix issue where CombatSims pre-chop were being applied twice.

Update: 13. Jun. 2024 um 9:13

Add configs to support Custom Hero Adversaries for Reaper MECs and Skirmisher MECs.

Update: 6. Jun. 2024 um 12:57

Yet another small bug fix for the new event driven add-on hook.