Left 4 Dead 2

Left 4 Dead 2

Team Psykskallar Aesthetics
Se afișează 31-40 din 58 intrări
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Actualizare: 6 nov. 2024 @ 15:21
de yoru

Made ssbumps, only for L4D1 campaigns (excluding Crash Course, and TLS).
Added mipmaps to most textures to improve performance.
Re-worked over 400 textures from the ground up.

Actualizare: 1 nov. 2024 @ 17:14
de yoru

Turns out I misplaced death toll's cc's for some reason, fixed now.
Added a missing ceiling texture on boathouse finale.
Kreze remade the burning city in the distance.

Actualizare: 31 oct. 2024 @ 16:04
de yoru

Reworked Dead Center's hotel.
Remade The Passing.
A lot of other stuff.

Actualizare: 29 oct. 2024 @ 16:05
de yoru

The Sacrifice CC is remade, again.

Actualizare: 29 oct. 2024 @ 15:00
de yoru

Slight color adjust for c5, and predawn skyboxes.

Actualizare: 29 oct. 2024 @ 14:03
de yoru

Remade l4d2's cc's and some skyboxes.
Dead Center is now properly retextured.
Miscellaneous improvements and additions.
Optimized the mod, and cleaned a lot of stuff.

Actualizare: 28 oct. 2024 @ 4:12
de yoru

Changes to the sacrifice cc.

Actualizare: 28 oct. 2024 @ 1:12
de yoru

Remade The Sacrifice CC.
Not sure about it, might change later.

Actualizare: 28 oct. 2024 @ 0:17
de yoru

Remade Dead Air color correction, Blood Harvest, & Crash Course.

Actualizare: 27 oct. 2024 @ 22:12
de yoru

Remade Death Toll's color correction, and skybox.
Removed the god awful vignette effect from the game.