Total War: WARHAMMER III

Total War: WARHAMMER III

Beesden's Closer to Tabletop
21-30 van 44 items weergegeven
< 1  2  3  4  5 >
Update: 16 dec 2024 om 13:19
door Beesden

* Remove `mounted_fire_move` from 'Fast Cavalry' that have no ranged weapon
* Removes 'Horde' from cavalry units of 70 models (since these usually have vanguard or similar rules)
* Replace the Vampiric icon with a more obviously different icon
* Fixed ammunition for units with secondary riders

Update: 13 dec 2024 om 11:37
door Beesden

Update for 6.0

Update: 7 dec 2024 om 10:03
door Beesden

Update: 29 nov 2024 om 7:39
door Beesden

* Support added for Cataph's High Elf Sea Patrol
* Fixed group actions (i.e. war dances) being able to be used simultaneously
* Grouped similar actions (i.e. daemonic instability) in the UI

Update: 24 nov 2024 om 13:55
door Beesden

* Support added for Cataph's Southern Realms
* Support added for Lost2Insanity's We's Speshul collection
* Standardised unit spacing
* Added overrides for abilities (not all implemented yet) i.e. Frenzy - prevent duplicates between new and old

Update: 6 nov 2024 om 15:34
door Beesden

Remove some script that shouldn't have been there

Update: 1 nov 2024 om 13:12
door Beesden

Updates for 5.3

* Switch zombie pirate gunnery mob to correctly use pistol brace
* Add grave guard (halberd)

Update: 2 okt 2024 om 11:59
door Beesden

Remove 'FLY' from necrosphnx.

Although it was quite funny to see

Update: 29 sep 2024 om 10:27
door Beesden

Version updates. Remove superfluous units.

Update: 26 aug 2024 om 13:17
door Beesden

Balance tweaks:

* Remove gifts from exalted daemon units (60% damage ward for unwounded daemons; regen for daemonettes; etc)
* Modify Syreens to act as MI unit instead of Hero (reduced weapon strength / HP, increased unit size)
* Use vanilla implementation of Gaseous demise (bloated corpses not exploding in combat were being avoided by AI)