Total War: WARHAMMER III

Total War: WARHAMMER III

Beesden's Closer to Tabletop
Ergebnisse 21–30 von 44
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Update: 16. Dez. 2024 um 13:19

* Remove `mounted_fire_move` from 'Fast Cavalry' that have no ranged weapon
* Removes 'Horde' from cavalry units of 70 models (since these usually have vanguard or similar rules)
* Replace the Vampiric icon with a more obviously different icon
* Fixed ammunition for units with secondary riders

Update: 13. Dez. 2024 um 11:37

Update for 6.0

Update: 7. Dez. 2024 um 10:03

Update: 29. Nov. 2024 um 7:39

* Support added for Cataph's High Elf Sea Patrol
* Fixed group actions (i.e. war dances) being able to be used simultaneously
* Grouped similar actions (i.e. daemonic instability) in the UI

Update: 24. Nov. 2024 um 13:55

* Support added for Cataph's Southern Realms
* Support added for Lost2Insanity's We's Speshul collection
* Standardised unit spacing
* Added overrides for abilities (not all implemented yet) i.e. Frenzy - prevent duplicates between new and old

Update: 6. Nov. 2024 um 15:34

Remove some script that shouldn't have been there

Update: 1. Nov. 2024 um 13:12

Updates for 5.3

* Switch zombie pirate gunnery mob to correctly use pistol brace
* Add grave guard (halberd)

Update: 2. Okt. 2024 um 11:59

Remove 'FLY' from necrosphnx.

Although it was quite funny to see

Update: 29. Sep. 2024 um 10:27

Version updates. Remove superfluous units.

Update: 26. Aug. 2024 um 13:17

Balance tweaks:

* Remove gifts from exalted daemon units (60% damage ward for unwounded daemons; regen for daemonettes; etc)
* Modify Syreens to act as MI unit instead of Hero (reduced weapon strength / HP, increased unit size)
* Use vanilla implementation of Gaseous demise (bloated corpses not exploding in combat were being avoided by AI)