XCOM 2
Expanded Playable Aliens - LWOTC
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更新于:2024 年 10 月 3 日 上午 7:31
作者:Mrvecz

Small patch
- Hussar now has a new ability, first of its kind, called Blood of The Weak, this is a special sword attack that only targets CIVILIANS, use it to massacre innocent civilians to build up bloodlust damage when you get to swing against actual enemies. It is a non-turn ending attack if you dash melee from 2 AP, you could use civilians as flanking route points, just run to slash behind advent to kill a civilian and then shoot from behind.
Be wary that killing civilians does have a consequence and hits all XCOM units present with a will penalty, which hastens how quickly your squad will get tired.
Are we the baddies Commander ? - Taipan, but probably not cuz she likes killing things

- Blue tinted surprise is more vague about the origin of this POI
- Some minor fixes and localization changes
- Python has lost detonation shot, instead her magma rifle can ignite targets on hit, 15% baseline, proc chance upgrades by 3% per tier.
To visualize, the enemy Fire Viper, has 100% burn chance if she hits, ofc XCOM cant have such a reliable burn proc source, so its now, thats XCOM baby time, but for Advent.
- ALL aliens can no longer pick up blacksite vial, open stasis tube in Forge or use elevator in Shens Tower, i have been told that these can brick the game as game is not used to non-humans doing it, hate me all you want but this had to be done, both mine and Kirukas aliens are affected.

更新于:2024 年 9 月 27 日 上午 8:35
作者:Mrvecz

- Possibly fixed Warmaster being broken in Tedjam with missing pistol attack
- Fixed Desolator being unobtainable (lol)
- Fixed Frost Adder from not being able to heal
- Bunch of misc changes i cant remember
- Big Wraith rework as it been lacking out of the heroic trio
-> Lost healing abilities, gained solace and insanity, lost terrorize (Yes you have both mind spin AND insanity, so leverage your stronger action economy)
-> Bunch of the tree is changed
- > Sectoids MEC armor now follows the logic of Spark/MEC trooper armor, its also much more expensive and requires battlesuits/exo suit instead of infantry armor, Sectoids MEC armor now boosts mobility, defence and psi offence
(Titan shares Warden level bonuses)
So, respect your Wraith today to enjoy !.
- For now, Winter Sentinel reverts to using the non-custodian binding tail (technical difficulties)
- Berserker genes perk for the Sentinel now is upgraded to also give out bull rush
- Blue tinted surprise is more vague as i cant yet pinpoint if its spawning is correct.
- New synergy item, the armor of the Phoenix for your sneks, requires Python and Seraphim to contruct but otherwise usable by all scalies, this armor lets you regenerate health if snake starts burning.

更新于:2024 年 9 月 21 日 上午 9:52
作者:Mrvecz

- Small patch that possibly fixes a CTD if your Warmaster shoots at someone, with his ripple rifle, that is suffering from psi flame caused by any other source (like black flame, or ripple rounds).
There is more to it and it is being investigated by Tedster so there might be more broad fix eventually for Tedjam

更新于:2024 年 9 月 20 日 下午 10:09
作者:Mrvecz

- possible fix for an early blue-tinted suprise you can get via POI

更新于:2024 年 9 月 20 日 上午 4:02
作者:Mrvecz

- fixed broken localization for liquidator

更新于:2024 年 9 月 20 日 上午 3:53
作者:Mrvecz

- Synergy weapons now work properly and respect their unlocks (they didnt before), massive thanks to The_Nocturni on Discord for providing me with script for it.
- Synergy weapons are now exposed in the config, so you can change requirements for it
- New synergy weapon, Liquidator rifle, requires Viper Commando, Viper and Andy autopsy, this is anti-armor acid rifle that shreds for +2, ruptures for +1 and applies acid dot.

更新于:2024 年 9 月 19 日 下午 12:18
作者:Mrvecz

- small fix for alloy armor costing faceless corpses for some aliens, dont ask how
- more ground work added for POI that adds Viper Marauder

更新于:2024 年 9 月 17 日 上午 10:32
作者:Mrvecz

- Fixed Muton Striker Titan armor not giving requiem corrosion immunity
- New synergy armor, you need faceless and muton trooper, this armor regenerates health up to 8 points and cuts down recovery time by 66%, has predator armor stats.
Project requires faceless corpse, but the armor itself in the armory for more mutons wont need it anymore
- Removed cyclic fire from Hunter, cuz Duel

更新于:2024 年 9 月 16 日 下午 10:22
作者:Mrvecz

- I somehow broke Frost Necromancer, fixed it now
- Fixed missing config lines for last 2 ranks of beleaguer causing him to not gain stats properly on promotion.
Thanks to Xenathalus and Tedster for their vigilance

更新于:2024 年 9 月 14 日 上午 10:38
作者:Mrvecz

Major patch

- All melee weapons for aliens have been pushed down a tier of corpse, they only need an autopsy to unlock and lesser corpse to make
mag tier went from Muton corpse to lancer
beam tier went from Muton Elite to Muton
Sectopod to Archon (Archon melee bayonet)

- Mag tier bayonets now have dash melee, but this melee lacks the stun/disorient effect of the bayonet, elite bayonet charge melee does have these effects
- All bayonets have +15 aim now
- New xcom row perk for Taipan - Warriors Fury, which is normally the bonus aim for bayonets, now you can pretty much ensure your Taipan has 100% hit rate

-Increased psi infection distance on Warmasters rifle from 2 to 4 tiles
-New, atm dormant alien soldier, the Viper Marauder, in future he will be given out to XCOM once you finish lib 5 mission
He is a frost mirror version of the viper, shares most of the tree, but better build at ambushing and anti-mech combat
Spawn him if you want, PA_FrostViper is his internal name, Marauder in game

- Faceless is now overhauled and has more frontloaded tree, gains innate pugilist and double time, force level gate of 6 has been imposed
- All synergy weapons are now workshop projects, they are cheap and almost instant to do, synergy weapons unlock as you gather more and more aliens on board and provide alternative specialized weapons.
- Brand new synergy weapon, Sentinels Ballista, requires Naja on board to make, this is a squadsight bolt caster that hits hard and can even knock people off their feet, requires 2 AP to fire, has no long range penalties, even when firing on the other side of the map. Be aware that Sentinel does not have too much aim boosters in his tree so he wont out shoot your actual snipers, but in certain missions, he can be used for squadsight duty.
- Bunch of random fixes, Desolator no longer can roll for the Gift, some minor code optimization
- Warmaster now properly can crash through walls
- Seraphim cannot be gene modded anymore