XCOM 2
Expanded Playable Aliens - LWOTC
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更新于:2024 年 11 月 23 日 上午 6:19
作者:Mrvecz

- Frost Adder rework, now more stronger than before with better direct fighting tree, Frost adder is now much more "sticky" unit with slight endurance boost w Tis but a Scratch preventing paper cuts from causing an injury, has innate slug shot so he can contribute to situations where movement could cause pod pulls
- Viper shotgun ammo capacity nerfed from 5 to 3 due to Frost Adder having Unload
- 2 new double perks for Frost Adder (Apex Hunter and Against The Waves)
- Liquidator rifle now only needs Viper Commando again, you dont need the basic viper to make it, though dont be dumb, dont make this thing if you dont actually have a rifle viper in your crew.
- Liquidator now has 3 clip mag (from 2)
- BITs are no longer starting, Sapper has a way to bypass this issue via loadouts
- Some minor fixes here and there

Oh and btw, from this day onward this mod has been added to the Ted Jam collection, so its now "official content".

更新于:2024 年 11 月 17 日 上午 5:47
作者:Mrvecz

- Swapped Marauder on Bluey for Rapid Fire, as Traverse Fire and Marauder do NOT work with each other.

更新于:2024 年 11 月 16 日 上午 7:05
作者:Mrvecz

Medium patch
- Added ayy armor to the filtered menu screen jimmi provided me with
- Some minor code optimization
- All playable defector synergy weapons are visually distinct from other weapons, just like Requiem having purple color, alien gear is cyan

- Fixed Infiltrator being able to be psionically gifted
(for those barbarians still using the old psi overhaul)
- 3 new synergy items
-> Executioner armor (Seraphim + Faceless, gives regen pheromones perk)
-> Radiation Cannon (Desolator + Muton Trooper, this is a coil-tier esque cannon that irradiates on hit)
-> Radiation battlerifle (Desolator + Beleaguer, this is a coil tier battle rifle, inflicts radiation procs on hit)
both of these rad-oriented weapons also rupture for +1 on top of +1 armor piercing, so plasma tier weapon only offers better raw non-dot damage

The two new weapons are locked behind coil tier cannons, armor behind faceless autopsy.

更新于:2024 年 11 月 15 日 上午 6:38
作者:Mrvecz

- Some minor fixes for Muton Trooper xcom row (removed duplicates)
- Massive redesign of the Synergy Weapons tech, first of all, they can be done at either the workshop OR proving grounds, but now all synergy weapons require a workshop specific research project to unlock, you will notice it when you see it...i made it somewhat hard to miss
- Some minor code optimization
- Fixed Infiltrator not having a healing project
- Fixed Resistance Radio image
- Added support for filtered items menu mod, so the weapon category if you use it will not be bloated with all the custom categories my mod uses
- I think i got it all, but content requiring Requiem Legion will now not even spawn if you do not have the mod active, prior to this you could get stuff that doesnt have its proper abilities really
- Wraith as Requiem unit is affected by this and i also made a replacement if you dont have requiem legion.
1) If you are NOT playing with Requiem Legion, then Andromedon Desolator takes up the mantle as a heroic alien and the covert operation will offer him instead.
Same mechanic as other heroic aliens.
2) If you are playing WITH Requiem Legion, Wraith will be normally handed out.

更新于:2024 年 11 月 10 日 下午 1:31
作者:Mrvecz

- Fixed mag tier taipan smg being broken animation wise
- Fixed toxiblade and tesla blade having the wrong slash ability, now they can properly be used for dash-melee combat.

更新于:2024 年 11 月 10 日 上午 6:27
作者:Mrvecz

- New final main Avenger unit, the Muton Infiltrator, this highly mobile recon and ambush expert can dart around the battlefield and parkour around obstacles, he is armed with a plasma rifle and ripjack like claw for melee combat. He can rip in to enemy units with lacerate perk, which can easily finish of enemies that survived his initial attack, but his main signiature attack is Run and Slice (Same thing as MJ/TJs Agents have), which gives him massive tactical flexibility.
At MSGT rank of Infiltrator, i decided to not hold back on the goodies he can pick there and i fully expect i will have to nerf him in future lol.
- Muton Trooper rework, respecc him now to get a stronger tree across the board
- Muton trooper cannon and rifle now has suppression build in the weapon itself, its no longer a perk choice
- Actually fixed toxi and tesla blade bayonets to have dash melee attacks (i thought i did it before but it doesnt seem to be the case).
- Bio Viper commando has been eating veggies and has hit the gym and has now +2 baseline mobility (she gets another mobility on squaddie)...she might be too strong now, but hey, time will tell if i will have to chase her down with a nerf bat.
If you respecc her via console, you will get the mobility bonus.
- Some minor fixes to scripts or localization.
- Desolator is even MORE accurate and has larger cone of fire.

更新于:2024 年 11 月 4 日 上午 10:33
作者:Mrvecz

- Sapper rework (new tree, roided up direct combat performance + gets a custom ability that lowers hack defence for easier take downs of robotic units)
- Mamba no longer has sniper elite as that perk actually...does not do anything in LWOTC, just WOTC, its replaced by a perk that does remove aim range penalties
- Some minor fixes
- Mamba and Marauder can adjacency bind
- Python will be next for overhaul, for now enjoy a brand new ability called Stim Bite, yes this is a "friendly" nibble that looks terrific from your soldiers POV, this is a medkit like ability, heals 4 HP, 2 charges, stim bite only costs 1 AP per bite and yes there is an animation for it, in future there will be more "friendly bites" that will inject your soldiers with more than stimulants that help with clotting and pain and in future this perk will enter xcom rows of various snakes, not just the Python.


更新于:2024 年 10 月 27 日 上午 9:14
作者:Mrvecz

- Detonatio shot and maim are no longer affected by this mod (ability editor)
- Detonation Shot and Maim replaced by Detonation Beam and Maiming Beam for Viper Commando (Do almost the same, except only cost 1 AP and have some bonus attributes).
- More weapons (Namely Warmaster) have holotargetting allowed for their weapons
- Some minor corrections and bug fixes i cant remember.

更新于:2024 年 10 月 22 日 上午 5:25
作者:Mrvecz

- Viper Commando rework, with help of Merist the commando has more focused tree and some new abilities, make sure your Merist perk pack is up to date for you to be able to get the new perks in the tree
- Removed locked on from xcom row of the Marauder (leftovers)

更新于:2024 年 10 月 21 日 上午 3:07
作者:Mrvecz

- Marauder has improved tree based on discussion with Merist on Discord
- Marauder properly does not have access to poison spit (he could before)
- Harrier tree is upgraded considerably, harrier nade launcher now deals more damage on all tiers
- Some minor fixes
- New side weapon for Harrier, the Enforcer rifle, this is non-explosive direct fire assault rifle, upgrades for it requires Enforcer Rifle project in the workshop (requires Muton Trooper on Avenger) which grants mag-tier enforcer rifle, plasma rifle tech would give you plasma tier enforcer rifle.
Enforcer rifle gives spray and cool under pressure, with Harrier having innate fracture, this is a really good anti-mech option or against Lost, airburst launcher still offers better firepower against cover units.
- Toxiblade and Tesla blade now have +15 aim bonus as well
- Merist perk pack added to requirements as in future i will be drawing some of its perks for future reworks/classes/etc...