XCOM 2
Expanded Playable Aliens - LWOTC
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更新于:12 月 3 日 上午 5:24
作者:Mrvecz

Alien Roster:
- Seraphim disabled from being rewardable, as more considerable overhaul is in order.

Synergy weapons:
- Nano-Fiber pistol nerfed and changed, after me playing with it for a while, the hyper armor penetration is tad too much, but i still want to keep the science behind this accurate though, so armor penetration went from 10 to 4 and cannot be dodged (aka similar to autopistol, this does NOT mean it cannot GRAZE, it now just ignores dodge stat on characters). Gained +1 crit damage (3 now).
- C.A.W. now has more lenient requirements (Added Mamba as another alternative, not just Sapper)

Taipan:
- Nerfed, ambush predator got pushed in the main tree, hit and run to xcom row, Taipan was too stronge at squaddie

Muton :
- Replaced many perks with their M31 version

Winter Sentinel:
- Properly removed traverse fire (was broken but as a pseudo nerf i am not fixing it, just cleaning up)

Localization
- Various broken names have been fixed (titan, microwave, enforcer)

更新于:11 月 23 日 下午 12:37
作者:Mrvecz

- Fixed Liquidator not working on Warmaster

更新于:11 月 23 日 上午 3:39
作者:Mrvecz

- Fix for Nano pistol not being usable
- Added a new synergy weapon, the Eradicator rifle for Muton Sapper as premier anti-boss, anti armor rifle, requires Andromedon on board to make. Provides acid immunity to the Sapper and Sick Society ability, which gives +1 damage for the rifle for every debuff present on a target.

更新于:11 月 22 日 上午 4:03
作者:Mrvecz

Internals:
- Added pistols to new LWOTC config (center mass)

Winter Sentinel:
- Ballista now uses correct sniper rifle values (cant shoot with 1 AP), now comes with in-build tier 1 steady weapon ability so you can prepare atleast.

Synergy weapons:
- 2 new synergy weapons for Viper Commando, the Warp Rifle (Warmaster + Commando) and Nano-Fiber pistol (Commando + stock Viper).
Warp Rifle infects victims with psionic flame, lowers will on hit and can even disorient. Trades rupture and anti-armor capability for utility and synergy with psi-operatives.

Nano-Fiber pistol ignores up to 10 armor and always poisons on hit and has bonus accuracy and no range penalties, becoming the ultimate DOT application weapon, even if less damaging compared to the stock commando plasma pistol.

Floater:
- Class rework, though not a brand new one, some pointless perks tossed out and replaced with more inticing options, nuked the grenade tossing features, he can still do it but no longer part of the tree. Bombardier and Sapper replaced with Bandit.

更新于:11 月 14 日 上午 6:29
作者:Mrvecz

- All aliens now have NCE range changed for aim and mobility, due to various reasons and to prevent useless units given aliens dont have stuff like stat sticks
Mobility is 14-17 now and aim is 60-75 range, no more aim 55 Prowler when shooting is all he can do
- Added alien info modification to the customization, it should be possible to change their countries now, assuming you give a shit about that
- New Wraith model from Merist, replacing the requiem legion ish colour scheme for the unit

更新于:11 月 7 日 上午 11:10
作者:Mrvecz

- A fix to both bayonets being essentially free (mag tier bayonets for bomber/trooper)
- Fix for commando rifle overwatch
- Shiver crit is now weapon bound
- Possibly fixed utility slot items being forced in to the slots of aliens
- Various localization cleanup done by Merist (weapon strings)

更新于:11 月 3 日 上午 1:31
作者:Mrvecz

- Reverted back the voice customization, as it needs way more time in the oven as it had various issues, it still in the pipeline, but not now
- Fixed Frost Bomber not having a heavy weapon slot, attached the heavy weapon slot to stay frosty so you dont have to respec your Bomber again, just remember to re-equip the launcher in the armory.

更新于:11 月 2 日 上午 4:52
作者:Mrvecz

- Fixed Muton Bomber bayonet not being upgradable
- Some missing parentheses got fixed

更新于:11 月 1 日 上午 7:00
作者:Mrvecz

- A small fix for me breaking weapon color customization for ayys

更新于:10 月 30 日 下午 1:27
作者:Mrvecz

Bomber and Trooper bayonets:
- DASH MELEE BY DEFAULT, no longer you need tier 3 weapons for it

Trooper:
- Removed Scourge Cutter, Dogpile (melee) and Intercept, replaced with cuttthroat, whirlwind and dedication. Reaper switched for Scourge Cutter

Frost Bomber:
- Entire overhauled, not a final version but one that will exist for some time, created from combined ideas of me and Merist.
- Frost Bomber lost the ability to counter attack by default, its main defensive utility is his CCS now.
- Frost Bomber mobility NCE is capped at minimum of 15 to prevent bordeline unusable unit.
- Blobs now penetrate 1/2/3 armor similar to how it behaves from Frost Legion and tier 1 now deals frag grenade damage (so +1 damage, 3-5 now), T2 has -1 damage nerf (Its 5-8 now). All Blob tiers now have improved range - 12/14/16 (From 11/13/15)

Synergy armors
- ALL armors are one piece constructions, you cant mass make them anymore

Muton Harrier:
- NCE mobility minimum is set to 14
- Removed concentration from squaddie, launcher cannot graze now (build in the weapon), this means enforcer got nerfed

Psi berserk viper armor:
- Lost Magna Reaction, gives Dominance instead (from Winter Sentinel, works like a pseudo Interupt)

Quantum Tunneling armor:
- Fixed broken tech requirements

Internal mechanics:
- All alien classes are hidden from character pool given their unique nature

Schematic conversion:
- Both Muton Bayonets use schematics now (Bomber/Trooper)

Tesla Grenade:
- Now has 100% chance to jam weapons and +1 range

Perks:
- Improvised random grenade and mad bomber can now give out Tesla Grenades and Sonic grenades

Seraphim:
- Fixed duplicate perks

Covert Operation:
- Contacting alien resistance is now mandatory for the covert operation to spawn, SUP FUCKERS, FEEL LIKE SKIPPING STILL ?
- Changed where Covert Op can spawn - They cant spawn in libbed regions, because there would be no aliens to liberate in sectors the resistance controls already.

Voice Customization:
- ALL aliens can now be customized in voice, they are silent by default. Due to archaic leftover code all aliens are by default considered female, so make sure to brush up that unrestricted customization mod so you can place male voice packs. Skirmisher voice packs for them are what i would recommend as its really as close as you can get to how they would sound like. Special thanks to Tedster for making this one possible,