XCOM 2
Expanded Playable Aliens - LWOTC
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更新于:2024 年 7 月 27 日 上午 5:03
作者:Mrvecz

Titan Armor for aliens
- All aliens now have tier 4 armor (Assuming you are playing MJ)
- Titan armor has a hefty price tag, but provides superb late game protection, but the alien variations lack the dash melee Titan Strike ability and as such they get a different ability on alien armor type basis:

Muton Troopers and Strikers - Stainless armor (Corrosion immunity)
Sectoids - Iron Skin (Neutralizes their melee vulnerability)
Frost Necromancer - Electricity Immunity
Vipers - Survivor (Prevents instant death, lowers recovery time slightly)
Muton Stalkers - Double Time (Free action that gives +1 mobility action point)
Muton Berserker - Damage Control (+2 armor on being hit)
Faceless - Damage Control (+2 armor on being hit)
Archons - Moving Target (+15 defence and +50 dodge against reaction fire)
Lurker - Anticipation (50% melee DR, Lurker is still not playable though)
Wraith -MZShockCircuits (If attacked at short range, retaliate with a tesla coil)
Andromedon - Regenerate (Regenerates back a part of an attack damage)

Some of these abilities can be gained already via xcom row or PCSs, so plan ahead and skip such perks if you gona get such a perk via armor.

- Floater got nerfed and lost Moving Target. Get him Titan to get it back
It was too good in early to mid game given Floater already has 30 defence, it was giving it pseudo shadowstep because hit chance was negative so Advent didnt even shoot it.
Be wary that Titan Armor is similar to XCOMs one and its much harder to infiltrate with.
- some minor fixes and code optimization

更新于:2024 年 7 月 25 日 上午 5:43
作者:Mrvecz

- Fixed healing project not firing properly, Tedster discovered i copied and paste it incorrectly from PAs origin mod (lol, cant even do that)
So uh, now aliens should have injury timers and will be able to get out of it without being stuck in limbo
- Fixed wraith gun not being constructable
- Winter Sentinel can now learn bonds like a XCOM soldier, he is my testing lab rat for this feature and how this mechanic that is normally disabled on aliens works in reality.

更新于:2024 年 7 月 21 日 上午 7:16
作者:Mrvecz

- Fixed Wraith armor access being fuckeed up (now properly gets predator/warden armor)
- Some minor code optimization
- Added Muton Hunter to the resizer array
- Some minor fixes i forgot about
- Muton Sapper has unique model now, thanks Deadput and has minor stat changes, he is immune to radiation now, has +1 armor and gained +3 aim and lost 2 HP.
- Brand new alien with slayer role, perfect for Mod Jam late game roster of heavily armoured and tanky enemies, the Python, this is a unique snake, model is also the result of Deadput who ported it from Chimera Squad.
- Python cannot spit anything, but has higher accuracy with tongue grabs and is immune to fire and poison, but the main feature is her magma rifle, which melts armor and hits reasonably hard.
- Python can roll as a gatecrashing unit
(Lurker got backtracked due to bunch of issues, so i made Python instead, Lurker will be made function at some point).

更新于:2024 年 7 月 17 日 上午 3:52
作者:Mrvecz

- An attempt to fix you being able to repeat the heroic ayy rescue operation
- Added Muton Hunter to alien rescaler (was absent, Prowler was there)

更新于:2024 年 7 月 15 日 上午 3:10
作者:Mrvecz

- Warmaster has now fixed PCS slot (Was broken before), respecc him
- New aliens or respecced aliens now have an armory-only perk that displays that this unit can go to missions even if injured
(Faceless, Andromedons, Berserkers, Seraphims and the future Lurker) this isnt anything new, what is new that it now will display to the player.

更新于:2024 年 7 月 13 日 上午 9:53
作者:Mrvecz

- Fixed you being able to still roll for heroic ayys from the covert op RNG mission
- Potentially fixed, thanks to Tedster, the problem of aliens (both original and my new roster) of hoading in looted items under their bunks on the Avenger as they didnt turn in loot properly to the armory.

更新于:2024 年 7 月 11 日 上午 8:27
作者:Mrvecz

- Bunch of small bug fixes
- Winter Sentinel has its own tail now
- Some of the code is more optimized now
- Some localization fixes
- Nerfed baseline aim of Winter Sentinel by 5
- Fixed broken anti-grav armor
- Added some voodoo to make aliens smaller in the armory, but large in tactical layer

更新于:2024 年 7 月 10 日 上午 3:52
作者:Mrvecz

- Lurker cant spawn as reward properly now

更新于:2024 年 7 月 8 日 上午 6:07
作者:Mrvecz

Big patch
- Heroic aliens are no longer obtainable as RNG reward from the rescue covert op mission, instead they come from covert ops, this requires high faction influence (hunt part 2) and some high ranking troops to attend, this mission does take alot of time to complete, but you will get a heroic alien directly to your barracks
You can get only one heroic alien covert op, per alien, per campaign, so dont lose them !.
(So 3x heroic aliens total).

- Brand new feature - Playable Alien Visual Size editor (under name Alien Rescaler) is now a configurable file that lets you change visual scale of ALL playable aliens (both from the original mod and this one), if you want Mutons as large as Sectopods, now you can, want tiny snakes your soldiers could carry on their shoulders ? Well now player can do it by simply changing a line in a ini.file (just be wary that each update of this mod will wipe it clean).

- Archon has reworked tree to be less meta-game-ish defence stack monster.
- Some minor localization fixes
- Some bug fixes

- Winter Sentinel now adds bitterfrost stacks on hit with his bolt caster
- Winter Sentinel now has a unique rush and bind perk that works against Custodians (Snakes cant bind big humanoids like them, but WS is so large he can do it now).

- Lurker is now dormant in the code for future integration, this is a frost Chryssalid unit that will be playable in the future (It has fully functional tree, weapons and armor, but it has alot of jank and issues that needs to be addressed).
so you cant get him yet, not without console commands.

- All heroic aliens have new class icons from Ketaros 2D package

更新于:2024 年 6 月 30 日 上午 3:41
作者:Mrvecz

- New and final heroic alien added - Wraith, this MEC sectoid is a psionic unit with a heavy rifle, he is similar to a Spark/MEC soldier (immune to fire, poison and knockback).
- Seraphim nerfed across the board with HP stats, some perks are pushed much later
- Winter Sentinel has new perks, the Glacial Armor, Sentinels Vigilance and Sentinels Hide
- Some localization fixes
- Aliens can no longer be psi gifted (missed that entirely).
- Warmasters missing PCS slot is fixed
- New synergy weapon that needs necromancer and viper to make, its a cryo assault rifle with infinite magazine, it has atm broken armory localization of its abilities but it works in tactical layer.
- You might have noticed increased file size considerably, this is due to a future unit being added to the roster, the Python, this is a completely unique unit that doesnt exist in MJ collection, thanks to Deadput for porting it from XCOMs sequel.
Its a standalone unit and wont require any mods, you wont need Purge Division made by Alpha115