XCOM 2
Expanded Playable Aliens - LWOTC
264 条留言
Mrvecz  [作者] 12 月 11 日 下午 3:13 
Maybe ? I havent tested that for non-xcom units, but in theory it could be possible if you create additional entries and fill it in with aliens.
FrezeDEF 12 月 11 日 下午 1:44 
@Mrvecz, hello, I have a question, is it possible to use your mod to increase the size of the model, not only your own, but also enemy aliens?
SlepkavaTV 12 月 6 日 下午 2:02 
Yea see that now, thanks!
Mrvecz  [作者] 12 月 6 日 下午 2:01 
Visual only bug in the armory/avenger (dunno why), in tactical it displays and functions as intended.
ImJustJoshin 12 月 4 日 下午 2:37 
Oh ok
Mrvecz  [作者] 12 月 4 日 上午 4:12 
There isnt, its just the model has been replaced somewhat recently.
ImJustJoshin 12 月 3 日 上午 11:22 
I noticed in the pictures that your wraith has black armor. My wraith has white and blue armor is there a way to change its color?
Mrvecz  [作者] 12 月 1 日 上午 3:22 
Well maybe, it seems the Quickstudy as a perk does not seem to work anymore ?
Mrvecz  [作者] 12 月 1 日 上午 12:39 
Yes actually, its unintentionally broken, it will be fixed in the next patch
Saldonas 11 月 30 日 下午 1:00 
Hard to tell if this is just a bug or a combination of mods causing it, but might there be a problem with the muton Warmaster. I'm playing the TedJam+Marbozir LWOTC lists and the Warmaster's reduced officer training time doesn't appear to work. It's ~7 days just for the first rank of officer training. I think it should be closer to 3-4.
Mrvecz  [作者] 11 月 7 日 上午 8:50 
Yep, cuz they have no customization, so of course they dont even have the menu for it. As these are legit "aliens" and not XCOM units with alien customization bodyparts like with the viper cosmetic mods.
Shjnkul 11 月 7 日 上午 8:12 
most playable dont have exist body, just a name
Salokin 11 月 3 日 下午 11:02 
IT WORKS SHE HAS IT, THANK YOU. Time to retrain her for melee lmao
Salokin 11 月 3 日 下午 8:00 
So Disabling the LW2 Secondary Weapons mod makes the WOTC Shadow op perk pack mod and LW2 Classes and Perks mod miss dependencies. Game seems to run just fine but the slash ability is not showing up in her ability list in the soldier select screen. I bring her on a mission to see if she can tho. Shes just been on covert op duty
Alno 11 月 3 日 下午 1:58 
I had the issue with the missing slash ability on the taipan too and fixed it by removing the LW2 secondary Weapons mod. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1140434643 Check if you have that one too.
Salokin 11 月 2 日 上午 12:00 
Funnily enough, a Mindcontrolled Enemy Taipan Hussar can use her slash ability just fine lmao
Salokin 10 月 31 日 下午 2:30 
Darn, well thank you for the fast response!
Mrvecz  [作者] 10 月 31 日 下午 2:19 
Yeah one those mods ♥♥♥♥♥ up these basic abilities beyond recognition, nothing i can do from my side but to tell people to not use it when playing with EPA.
Salokin 10 月 31 日 下午 1:07 
I dont have RPGO installed but I have Musashi's mod Fixes Installed as a dependency for other stuff
Mrvecz  [作者] 10 月 31 日 上午 10:46 
RPGO
Salokin 10 月 30 日 下午 11:53 
Hi, Ive been loving this mod so much but ran into an issue with the Taipan Hussar not having access to her slash ability. Are there any mods that can conflict with her not being able to use her secondary?
Mrvecz  [作者] 10 月 29 日 下午 3:21 
LWOTC Discord (TJ balancing section) is the best place for actual balance discussions, steam dicussions are woefully awful at any actuall in depth discussions for things like these, unless you can be ultra brief

Also, if its about Frost Bomber, that one is on the rework pipeline already
Oniwabanshu 10 月 29 日 下午 3:04 
On another note, can we make a thread for balance suggestions? some alien specs/trait lines are very underwhelming.
Oniwabanshu 10 月 29 日 下午 3:02 
Thanks for the tip!
Mrvecz  [作者] 10 月 29 日 上午 6:40 
That mod doesnt do ♥♥♥♥ because my mod uses entirely different mechanic.
If you want to rule out aliens from appearing, you need to inspect Alien Rewards ini or Gatecrasher, whichever you are looking for and uncomment them out from there.
Oniwabanshu 10 月 28 日 下午 2:30 
"[WOTC] Disable Any Class GTS Redux" cannot prevent certain classes from appearing as a reward from the rogue operative mission.
e.g. i crossed out Python out and it keeps popping up randomly, i have to reload and scan somewhere else to refresh the seed and get something else.
Dalo Lorn 10 月 28 日 上午 9:23 
@Kleizar There's a mod out there, I think even included in one or more of the "official" MJ collections, which can remove a unit from alien spawn lists while otherwise keeping its source mod installed. Might be useful to you.
연운합시다 연운 10 月 28 日 上午 6:11 
Thanks for the quick reply, I'm really enjoying this mod.
Mrvecz  [作者] 10 月 28 日 上午 5:07 
Nope, due to how the covert operation was created, its unique, multiples arent possible.
연운합시다 연운 10 月 28 日 上午 2:39 
Is it possible to generate 2-3 Secret operations per month?
By modifying the configuration.
Kleizar 10 月 26 日 下午 6:06 
So the Warmaster does require Muton Harriers hu? Thats a shame, my old PC cant handle the lag their gernade launchers cause. Well I cant complain; the rest of the units added in this outside of the bio troppers and requiem units work perfectly. Ill just dismiss the warmaster. Good ♥♥♥♥ Mrvecz!
Dalo Lorn 10 月 26 日 下午 12:18 
... Fresh run, but never mind: While compiling a list of mods referencing the tech ID to cross-check against your modlist, I figured it out. Rookie mistake, I read the name of the folder the INI was in, instead of the XComMod it belonged to.

Turns out it's an override from LongWarOfTheChosenBridgeCollection, the metamod for Tiaz's MJ variant. I'm gonna go double-check if he intended it, then!
Mrvecz  [作者] 10 月 26 日 下午 12:04 
Hmm, i have no clue whats wrong on your side and that its like this, its been atleast half a year since i did any changes to the resistance contact tech, was EPA added to your campaign, mid-campaign vs you starting with it installed already ?
Dalo Lorn 10 月 26 日 上午 11:52 
... Oh, I'm an idiot. I have Steam, I don't need Discord to share screenshots! One minute...
Dalo Lorn 10 月 26 日 上午 11:51 
Nnngh, let me try that again. https://media.discordapp.net/attachments/352057297071243267/1432068876606112015/image.png?ex=68ffb592&is=68fe6412&hm=9c919fff2641ba51afab2843fbb4e357a687a6001a9cea4e89f93bbd513dd2b5&=&format=webp&quality=lossless&width=1211&height=681

Anyway, I think I used to have it at the start of the run, but didn't get around to researching it before it disappeared. That suggests one of the October patches, I think, but if you've got any kind of version control history to look through, I'm not privy to it.
Mrvecz  [作者] 10 月 26 日 上午 11:43 
Cant view the picture , regardless if it was an actual issue for other players, i would have been bombarded by it on Discord that a critical tech is completely missing from the research lab. Yet i see Muton Trooper in rosters constantly, hell even some reserach screens where the tech is visible in the cyan colouring.

So i dont know whats wrong on your side
Dalo Lorn 10 月 26 日 上午 11:10 
"That file doesn't do anything" is a bold statement, considering one of my initial interpretations of its content was "it makes the tech its own prerequisite". It is even more so in light of the fact that that interpretation is supported by being on its own reward list in the research archives.

Just so you don't have to take my word for it: I took a screenshot. In a future run, I may go and tweak the configs for good measure, but at my current pace I'd say I've got another week or two before this campaign concludes...

https://cdn.discordapp.com/attachments/352057297071243267/1432068876606112015/image.png?ex=68ffb592&is=68fe6412&hm=9c919fff2641ba51afab2843fbb4e357a687a6001a9cea4e89f93bbd513dd2b5
Mrvecz  [作者] 10 月 26 日 上午 8:29 
That file doesnt do anything, anyone on Discord can attest to it that they can research the alien radio (the resistance faction contact) just fine, hell i even got in to verbal fights over people refusing to reserach that tech ASAP.
Dalo Lorn 10 月 26 日 上午 6:09 
... I don't know if this is intentional, but apparently EPA's XComTemplateEditor.ini disables the DefectorRadio_TechTemplate tech, preventing it from ever being researched.

Considering it's an indirect requirement for all the synergy weapons (which are in fact the whole reason I noticed, cross-checking the unlocks with your spreadsheet), and for any alien armor upgrade until the Titan, it feels enough like a bug that I ended up cheating it into my run just now.
Mrvecz  [作者] 10 月 26 日 上午 1:30 
Warmaster is from the Harrier mod, the icon for the pistol is from Muton Stalker mod but the actual model is from Harriers
Shady Suspicious Smiling Man 10 月 26 日 上午 1:16 
Not sure if it's this mod, but for some reason my archon sometimes causes acid to appear doing blazing pinions
Kleizar 10 月 25 日 下午 7:37 
Looking through their equipment, I see they get a pistol using the muton stalker rifle image. I guess this unit might require the muton herierrs mod doesnt it? I uninstalled that one from tedjam+ since id read that those alien units cause quite a lot of lag. [especially on my 7 year old PC]
Kleizar 10 月 25 日 下午 7:16 
Is there something im missing to use the Warmaster hero alien? I've used every unit in this mod successfully, including the Viper Winter Sentinel hero alien. The warmaster has no model in the barraks and the game just hangs ofcourse on mission start if i send them in a squad. Im using every mod listed here except muton harriers, bio divison and requiem units.
RAAMPEAK 10 月 25 日 上午 5:55 
well it must be requiem although when i did a mission to get a faceless it was outside the cell and wouldn`t update the objective so i had to for end the mission and fail
Mrvecz  [作者] 10 月 24 日 下午 11:06 
I dont know what you mean, but this mod only adds them as objectives to be rescued from up to 3 different mission types (compound, escort and breaching them out of a van or cell), no other mission types.
RAAMPEAK 10 月 24 日 下午 4:11 
is this the mod that added defectors and resistance on missions to rescue
Mrvecz  [作者] 10 月 21 日 上午 8:26 
Most synergy items are one-piece constructions, though some of the armors can be mass made (not the quantum skip one)
Though if you are able to make it without having a Sectoid on board (tho Wraith does count as a requirement), then i probably have broken alien requirement on my side.
Shady Suspicious Smiling Man 10 月 21 日 上午 8:17 
is the Quantum Skip armour(or other synergy weapons) a one off unique item thing?
for some weird reason I could do the workshop project to unlock it before I got any of the required aliens(only found out when I looked at the excel sheet because I can't make more). But even now that I have a wraith I still can't find how to make more.
Oniwabanshu 10 月 20 日 上午 9:25 
I knew it was hard, but I wasn't expecting such ridiculousness though.
https://imgur.com/a/bwV2mVw