XCOM 2
Expanded Playable Aliens - LWOTC
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Actualizare: 21 oct. 2024 @ 3:07

- Marauder has improved tree based on discussion with Merist on Discord
- Marauder properly does not have access to poison spit (he could before)
- Harrier tree is upgraded considerably, harrier nade launcher now deals more damage on all tiers
- Some minor fixes
- New side weapon for Harrier, the Enforcer rifle, this is non-explosive direct fire assault rifle, upgrades for it requires Enforcer Rifle project in the workshop (requires Muton Trooper on Avenger) which grants mag-tier enforcer rifle, plasma rifle tech would give you plasma tier enforcer rifle.
Enforcer rifle gives spray and cool under pressure, with Harrier having innate fracture, this is a really good anti-mech option or against Lost, airburst launcher still offers better firepower against cover units.
- Toxiblade and Tesla blade now have +15 aim bonus as well
- Merist perk pack added to requirements as in future i will be drawing some of its perks for future reworks/classes/etc...

Actualizare: 3 oct. 2024 @ 7:31

Small patch
- Hussar now has a new ability, first of its kind, called Blood of The Weak, this is a special sword attack that only targets CIVILIANS, use it to massacre innocent civilians to build up bloodlust damage when you get to swing against actual enemies. It is a non-turn ending attack if you dash melee from 2 AP, you could use civilians as flanking route points, just run to slash behind advent to kill a civilian and then shoot from behind.
Be wary that killing civilians does have a consequence and hits all XCOM units present with a will penalty, which hastens how quickly your squad will get tired.
Are we the baddies Commander ? - Taipan, but probably not cuz she likes killing things

- Blue tinted surprise is more vague about the origin of this POI
- Some minor fixes and localization changes
- Python has lost detonation shot, instead her magma rifle can ignite targets on hit, 15% baseline, proc chance upgrades by 3% per tier.
To visualize, the enemy Fire Viper, has 100% burn chance if she hits, ofc XCOM cant have such a reliable burn proc source, so its now, thats XCOM baby time, but for Advent.
- ALL aliens can no longer pick up blacksite vial, open stasis tube in Forge or use elevator in Shens Tower, i have been told that these can brick the game as game is not used to non-humans doing it, hate me all you want but this had to be done, both mine and Kirukas aliens are affected.

Actualizare: 27 sept. 2024 @ 8:35

- Possibly fixed Warmaster being broken in Tedjam with missing pistol attack
- Fixed Desolator being unobtainable (lol)
- Fixed Frost Adder from not being able to heal
- Bunch of misc changes i cant remember
- Big Wraith rework as it been lacking out of the heroic trio
-> Lost healing abilities, gained solace and insanity, lost terrorize (Yes you have both mind spin AND insanity, so leverage your stronger action economy)
-> Bunch of the tree is changed
- > Sectoids MEC armor now follows the logic of Spark/MEC trooper armor, its also much more expensive and requires battlesuits/exo suit instead of infantry armor, Sectoids MEC armor now boosts mobility, defence and psi offence
(Titan shares Warden level bonuses)
So, respect your Wraith today to enjoy !.
- For now, Winter Sentinel reverts to using the non-custodian binding tail (technical difficulties)
- Berserker genes perk for the Sentinel now is upgraded to also give out bull rush
- Blue tinted surprise is more vague as i cant yet pinpoint if its spawning is correct.
- New synergy item, the armor of the Phoenix for your sneks, requires Python and Seraphim to contruct but otherwise usable by all scalies, this armor lets you regenerate health if snake starts burning.

Actualizare: 21 sept. 2024 @ 9:52

- Small patch that possibly fixes a CTD if your Warmaster shoots at someone, with his ripple rifle, that is suffering from psi flame caused by any other source (like black flame, or ripple rounds).
There is more to it and it is being investigated by Tedster so there might be more broad fix eventually for Tedjam

Actualizare: 20 sept. 2024 @ 22:09

- possible fix for an early blue-tinted suprise you can get via POI

Actualizare: 20 sept. 2024 @ 4:02

- fixed broken localization for liquidator

Actualizare: 20 sept. 2024 @ 3:53

- Synergy weapons now work properly and respect their unlocks (they didnt before), massive thanks to The_Nocturni on Discord for providing me with script for it.
- Synergy weapons are now exposed in the config, so you can change requirements for it
- New synergy weapon, Liquidator rifle, requires Viper Commando, Viper and Andy autopsy, this is anti-armor acid rifle that shreds for +2, ruptures for +1 and applies acid dot.

Actualizare: 19 sept. 2024 @ 12:18

- small fix for alloy armor costing faceless corpses for some aliens, dont ask how
- more ground work added for POI that adds Viper Marauder

Actualizare: 17 sept. 2024 @ 10:32

- Fixed Muton Striker Titan armor not giving requiem corrosion immunity
- New synergy armor, you need faceless and muton trooper, this armor regenerates health up to 8 points and cuts down recovery time by 66%, has predator armor stats.
Project requires faceless corpse, but the armor itself in the armory for more mutons wont need it anymore
- Removed cyclic fire from Hunter, cuz Duel

Actualizare: 16 sept. 2024 @ 22:22

- I somehow broke Frost Necromancer, fixed it now
- Fixed missing config lines for last 2 ranks of beleaguer causing him to not gain stats properly on promotion.
Thanks to Xenathalus and Tedster for their vigilance