Garry's Mod
Black Ops Claymore (Sandbox) (2025 Update)
Se afișează 1-10 din 29 intrări
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Actualizare: 5 mart. @ 16:59

- Fixed claymore not creating certain ConVars which led to errors

Actualizare: 15 febr. @ 13:47

- Refactored some code and added compatibility with "lastinv"

Actualizare: 9 ian. @ 21:38

- Fixed beam on 64bit clients
- Added 3d effect back to beam
Thanks to 22050hz for helping me test

Actualizare: 9 ian. @ 12:24

- Undid double beam because it was causing 4 separate beams instead of 2 thicker ones

Actualizare: 9 ian. @ 0:17

- Added perpendicular beams to create volume from the side (+ shape)

Actualizare: 6 ian. @ 10:34

- Recolored the beam

Actualizare: 6 ian. @ 3:03

- Added cvars:
Claymore_OwnerTrigger (default 0)
Claymore_BeamStyle (default 1)

Actualizare: 6 ian. @ 2:08

- Refactored bo1 claymore swep and ent into bases for the bo2 counterparts
- Fixed the beams so they don't look 2014

Actualizare: 6 mai 2023 @ 12:56

- Added variable to prevent rapid explosions

Actualizare: 5 mai 2023 @ 20:28

- Reduced think time on the trace for faster explode response (especially on servers with lag)