Garry's Mod
Black Ops Claymore (Sandbox) (2025 Update)
Se afișează 21-29 din 29 intrări
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Actualizare: 24 ian. 2023 @ 12:51

- Fixed world model orientation

Actualizare: 24 ian. 2023 @ 9:44

- Fixed damage falloff lerp

Actualizare: 24 ian. 2023 @ 0:37

- Added config menu to the Utilities panel to configure cvars

Actualizare: 23 ian. 2023 @ 21:52

- Claymore now only damages entities in front of it, so the front is actually the front now. There is damage falloff starting at the claymore position and ending right at the end of the radius
- Claymores are now stackable

- Added cvars:
"Claymore_Radius" (default 100)
"Claymore_DamageStart" (default 500)
"Claymore_DamageEnd" (default 250)
"Claymore_DrawBeams" (default 1)

Actualizare: 22 ian. 2023 @ 21:35

- Claymores can now be picked up by their owner (default E)
- Fixed laser beam start position

Actualizare: 17 ian. 2023 @ 10:52

- Added c_arms!
- Updated model to BO1 Claymore from BO2 to match my other addons

Actualizare: 8 ian. 2023 @ 21:27

- Rewrote laser trace code, improved performance
- Claymore can no longer be placed in walls/ground or floating in air, it will always find a safe spot to be placed
- Claymore can be undone (z)
- Claymore added to cleanup list
- Default ammo changed to 3, uses slam ammo
- Claymore is no longer triggered by their owner

- Added cvar:
Claymore_Infinite (0 = default, 1 = infinite)

Actualizare: 15 oct. 2014 @ 22:12

Claymore no longer explodes if the owner walks in front of it.

Actualizare: 7 oct. 2014 @ 22:25