Garry's Mod

Garry's Mod

Black Ops Claymore (Sandbox) (2025 Update)
目前顯示第 1-10 項,共 29 項
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更新:3 月 5 日 @ 下午 4:59

- Fixed claymore not creating certain ConVars which led to errors

更新:2 月 15 日 @ 下午 1:47

- Refactored some code and added compatibility with "lastinv"

更新:1 月 9 日 @ 下午 9:38

- Fixed beam on 64bit clients
- Added 3d effect back to beam
Thanks to 22050hz for helping me test

更新:1 月 9 日 @ 下午 12:24

- Undid double beam because it was causing 4 separate beams instead of 2 thicker ones

更新:1 月 9 日 @ 上午 12:17

- Added perpendicular beams to create volume from the side (+ shape)

更新:1 月 6 日 @ 上午 10:34

- Recolored the beam

更新:1 月 6 日 @ 上午 3:03

- Added cvars:
Claymore_OwnerTrigger (default 0)
Claymore_BeamStyle (default 1)

更新:1 月 6 日 @ 上午 2:08

- Refactored bo1 claymore swep and ent into bases for the bo2 counterparts
- Fixed the beams so they don't look 2014

更新:2023 年 5 月 6 日 @ 下午 12:56

- Added variable to prevent rapid explosions

更新:2023 年 5 月 5 日 @ 下午 8:28

- Reduced think time on the trace for faster explode response (especially on servers with lag)